Searched refs:NW_RES_FIELD_STRUCT_DECL (Results 1 – 6 of 6) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResSkeleton.h | 203 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform() 204 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, LocalMatrix ) // GetLocalMatrix() 205 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // 行列計算用のバッファへ正式対応後、削除予定。 206 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, InverseBaseMatrix ) // GetInverseBaseMatrix()
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| D | gfx_ResSceneObject.h | 90 NW_RES_FIELD_STRUCT_DECL( nw::ut::BinaryRevisionHeader, Header ) // GetHeader() in NW_RES_FIELD_STRUCT_DECL() function 230 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform() 231 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // GetWorldMatrix()
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| D | gfx_ResMaterial.h | 1291 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, TextureMatrix ) // GetTextureMatrix()
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_ResPrimitive.h | 96 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX33, OrientationMatrix ) // GetOrientationMatrix()
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| D | ut_ResDeclMacros.h | 50 #define NW_RES_FIELD_STRUCT_DECL( type, name ) \ macro
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| /NW4C-1.3.3/include/nw/anim/res/ |
| D | anim_ResAnim.h | 582 NW_RES_FIELD_STRUCT_DECL( nw::ut::BinaryRevisionHeader, Header ) // GetHeader()
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