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Searched refs:NW_RES_FIELD_STRUCT_DECL (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResSkeleton.h203 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
204 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, LocalMatrix ) // GetLocalMatrix()
205 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // 行列計算用のバッファへ正式対応後、削除予定。
206 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, InverseBaseMatrix ) // GetInverseBaseMatrix()
Dgfx_ResSceneObject.h90 NW_RES_FIELD_STRUCT_DECL( nw::ut::BinaryRevisionHeader, Header ) // GetHeader() in NW_RES_FIELD_STRUCT_DECL() function
230 NW_RES_FIELD_STRUCT_DECL( nw::math::Transform3, Transform ) // GetTransform()
231 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // GetWorldMatrix()
Dgfx_ResMaterial.h1291 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, TextureMatrix ) // GetTextureMatrix()
/NW4C-1.3.3/include/nw/ut/
Dut_ResPrimitive.h96 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX33, OrientationMatrix ) // GetOrientationMatrix()
Dut_ResDeclMacros.h50 #define NW_RES_FIELD_STRUCT_DECL( type, name ) \ macro
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnim.h582 NW_RES_FIELD_STRUCT_DECL( nw::ut::BinaryRevisionHeader, Header ) // GetHeader()