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Searched refs:NW_RES_FIELD_BOOL_PRIMITIVE_DECL (Results 1 – 12 of 12) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResModel.h82 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Visible ) // IsVisible(), SetVisible()
161 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Visible ) // IsVisible(), SetVisible() in NW_RES_CTOR_INHERIT()
162NW_RES_FIELD_BOOL_PRIMITIVE_DECL( NonuniformScalable ) // IsNonuniformScalable(), SetNonuniformSca… in NW_RES_CTOR_INHERIT()
Dgfx_ResProceduralTexture.h92 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( NoiseEnabled ) // IsNoiseEnabled(), SetNoiseEnabled()
153NW_RES_FIELD_BOOL_PRIMITIVE_DECL( AlphaSeparate ) // IsAlphaSeparate(), SetAlphaSepara…
Dgfx_ResParticleShapeBuilder.h49 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( AscendingOrder )
Dgfx_ResMesh.h142 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Visible ) // IsVisible(), SetVisible() in NW_RES_CTOR_INHERIT()
Dgfx_ResLight.h150 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( LightEnabled ) // IsLightEnabled(), SetLightEnabled() in NW_RES_CTOR_INHERIT()
346 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Dirty ) // IsDirty(), SetDirty()
Dgfx_ResLookupTable.h136 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Abs ) // IsAbs(), SetAbs()
Dgfx_ResShader.h435 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Enabled ) // IsEnabled(), SetEnabled()
437 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( GeometryUniform ) // IsGeometryUniform(), SetGeometryUniform()
Dgfx_ResVertex.h567 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Visible ) // IsVisible(), SetVisible()
Dgfx_ResMaterial.h1289 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Dirty ) // IsDirty(), SetDirty()
1290 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Enabled ) // IsEnabled(), SetEnabled()
Dgfx_ResTexture.h678NW_RES_FIELD_BOOL_PRIMITIVE_DECL( PerspectiveShadow ) // IsPerspectiveShadow(), SetPerspectiv… in NW_RES_CTOR_INHERIT()
Dgfx_ResFragmentShader.h300NW_RES_FIELD_BOOL_PRIMITIVE_DECL( BumpRenormalize ) // IsBumpRenomalize(), SetBumpReno… in NW_RES_FIELD_FLAGS_DECL()
/NW4C-1.3.3/include/nw/ut/
Dut_ResDeclMacros.h37 #define NW_RES_FIELD_BOOL_PRIMITIVE_DECL( name ) \ macro