Searched refs:NW_RES_FIELD_BOOL_PRIMITIVE_DECL (Results 1 – 12 of 12) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResModel.h | 82 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Visible ) // IsVisible(), SetVisible() 161 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Visible ) // IsVisible(), SetVisible() in NW_RES_CTOR_INHERIT() 162 …NW_RES_FIELD_BOOL_PRIMITIVE_DECL( NonuniformScalable ) // IsNonuniformScalable(), SetNonuniformSca… in NW_RES_CTOR_INHERIT()
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| D | gfx_ResProceduralTexture.h | 92 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( NoiseEnabled ) // IsNoiseEnabled(), SetNoiseEnabled() 153 …NW_RES_FIELD_BOOL_PRIMITIVE_DECL( AlphaSeparate ) // IsAlphaSeparate(), SetAlphaSepara…
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| D | gfx_ResParticleShapeBuilder.h | 49 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( AscendingOrder )
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| D | gfx_ResMesh.h | 142 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Visible ) // IsVisible(), SetVisible() in NW_RES_CTOR_INHERIT()
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| D | gfx_ResLight.h | 150 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( LightEnabled ) // IsLightEnabled(), SetLightEnabled() in NW_RES_CTOR_INHERIT() 346 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Dirty ) // IsDirty(), SetDirty()
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| D | gfx_ResLookupTable.h | 136 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Abs ) // IsAbs(), SetAbs()
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| D | gfx_ResShader.h | 435 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Enabled ) // IsEnabled(), SetEnabled() 437 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( GeometryUniform ) // IsGeometryUniform(), SetGeometryUniform()
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| D | gfx_ResVertex.h | 567 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Visible ) // IsVisible(), SetVisible()
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| D | gfx_ResMaterial.h | 1289 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Dirty ) // IsDirty(), SetDirty() 1290 NW_RES_FIELD_BOOL_PRIMITIVE_DECL( Enabled ) // IsEnabled(), SetEnabled()
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| D | gfx_ResTexture.h | 678 …NW_RES_FIELD_BOOL_PRIMITIVE_DECL( PerspectiveShadow ) // IsPerspectiveShadow(), SetPerspectiv… in NW_RES_CTOR_INHERIT()
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| D | gfx_ResFragmentShader.h | 300 …NW_RES_FIELD_BOOL_PRIMITIVE_DECL( BumpRenormalize ) // IsBumpRenomalize(), SetBumpReno… in NW_RES_FIELD_FLAGS_DECL()
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_ResDeclMacros.h | 37 #define NW_RES_FIELD_BOOL_PRIMITIVE_DECL( name ) \ macro
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