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Searched refs:NWSetVertexUniform4fv (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_ShaderProgram.h153 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, projection); in SetProjection()
162 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, view); in SetViewMatrix()
171 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_WRLDMTX_INDEX, 3, world); in SetWorldMatrix()
180 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_NORMMTX_INDEX, 3, normalMatrix); in SetModelNormalMatrix()
200 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_UNIVREG_INDEX + index, 1, vec); in SetUniversal()
210 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_UNIVREG_INDEX + index, 3, mtx); in SetUniversal()
220 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_UNIVREG_INDEX + index, 4, mtx); in SetUniversal()
452 internal::NWSetVertexUniform4fv(index, 1, parameter.GetValueF32()); in SetUserVertexUniform()
Dgfx_MaterialState.h621 …internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_MATDIFF_INDEX, 1, materialColor.GetDiffuse()… in ActivateMaterialColor()
622 …internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_MATAMBI_INDEX, 1, materialColor.GetAmbient()… in ActivateMaterialColor()
Dgfx_CommandUtil.h1281 NWSetVertexUniform4fv(u32 index, int count, const f32* data) in NWSetVertexUniform4fv() function
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp304 internal::NWSetVertexUniform4fv( in SetCameraMatrix()
306 internal::NWSetVertexUniform4fv( in SetCameraMatrix()
575 …internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_HSLGCOL_INDEX, 1, resLight.GetGroundColor()); in ActivateHemiSphereLight()
576 … internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_HSLSCOL_INDEX, 1, resLight.GetSkyColor()); in ActivateHemiSphereLight()
594 … internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_HSLSDIR_INDEX, 1, directionAndLerp); in ActivateHemiSphereLight()
876 internal::NWSetVertexUniform4fv( VERTEX_SHADER_UNIFORM_IRSCALE_INDEX + 2, 1, float4 ); in RenderPrimitive()
Dgfx_MaterialState.cpp488 …internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXMTX0_INDEX + 3 * i, matrixCount, texMtx34… in ActivateTextureCoordinators()
493 … internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXTRAN_INDEX, 1, projectionTranslate); in ActivateTextureCoordinators()
612 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXMTX0_INDEX, matrixCount, texMtx34); in ActivateParticleTextureCoordinators()