Searched refs:MeshRenderer (Results 1 – 11 of 11) sorted by relevance
46 class MeshRenderer : public GfxObject49 NW_DISALLOW_COPY_AND_ASSIGN(MeshRenderer);62 static MeshRenderer* Create(nw::os::IAllocator* pAllocator);93 MeshRenderer(nw::os::IAllocator* allocator) in MeshRenderer() function98 virtual ~MeshRenderer() {} in ~MeshRenderer()
76 MeshRenderer*77 MeshRenderer::Create(nw::os::IAllocator* pAllocator) in Create()81 size_t size = sizeof(MeshRenderer); in Create()85 return new(buf) MeshRenderer(pAllocator); in Create()90 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh()147 MeshRenderer::RenderSeparateDataShape( in RenderSeparateDataShape()248 MeshRenderer::RenderParticleShape( in RenderParticleShape()515 MeshRenderer::SetMatrixPalette( in SetMatrixPalette()
25 nw::gfx::MeshRenderer* m_MeshRenderer;27 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()111 m_MeshRenderer = nw::gfx::MeshRenderer::Create( m_Allocator ); in SmSceneCtrl()
80 nw::gfx::MeshRenderer* m_MeshRenderer;
38 class MeshRenderer; variable278 gfx::MeshRenderer* GetMeshRenderer() const in GetMeshRenderer()512 gfx::MeshRenderer* m_MeshRenderer;
140 renderSystem->m_MeshRenderer = gfx::MeshRenderer::Create(allocator); in Create()314 gfx::MeshRenderer* m_MeshRenderer;316 RenderSceneInternalFunctor(gfx::RenderContext* renderContext, gfx::MeshRenderer* meshRenderer) in RenderSceneInternalFunctor()
59 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;220 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
951 nw::gfx::MeshRenderer* m_MeshRenderer;953 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()988 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()
64 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;232 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
60 nw::gfx::MeshRenderer* s_MeshRenderer = NULL;231 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
1017 nw::gfx::MeshRenderer* m_MeshRenderer;1019 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor()1054 nw::gfx::MeshRenderer* meshRenderer = s_RenderSystem->GetMeshRenderer(); in RenderScene()