Searched refs:MAX_NAME_LENGTH (Results 1 – 7 of 7) sorted by relevance
| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneObject.h | 53 static const int MAX_NAME_LENGTH = 256; //!< シーンオブジェクトの名前の制限です。 variable
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_VertexLight.cpp | 155 const int MAX_NAME_LENGTH = 256; in CreateResVertexLight() local 170 resVertexLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResVertexLight()
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| D | gfx_AmbientLight.cpp | 151 resAmbientLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResAmbientLight()
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| D | gfx_HemiSphereLight.cpp | 152 resHemiSphereLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResHemiSphereLight()
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| D | gfx_FragmentLight.cpp | 172 resFragmentLight->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFragmentLight()
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| D | gfx_Fog.cpp | 155 resFog->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in CreateResFog()
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| D | gfx_Camera.cpp | 245 resCamera->toName.set_ptr(AllocateAndCopyString(name, allocator, MAX_NAME_LENGTH)); in Create()
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