Searched refs:MASK_FAIL_BIT (Results 1 – 17 of 17) sorted by relevance
263 result |= Result::MASK_FAIL_BIT; in CreateAnimGroups()319 result |= Result::MASK_FAIL_BIT; in CreateMaterials()343 result |= Result::MASK_FAIL_BIT; in CreateMaterials()360 result |= Result::MASK_FAIL_BIT; in CreateMaterials()401 result |= Result::MASK_FAIL_BIT; in CreateResMeshes()420 result |= Result::MASK_FAIL_BIT; in CreateResMeshes()451 result |= Result::MASK_FAIL_BIT; in CreateResMeshNodeVisibilities()467 result |= Result::MASK_FAIL_BIT; in CreateResMeshNodeVisibilities()523 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()550 result |= Result::MASK_FAIL_BIT; in CreateMaterialActivator()
286 result |= Result::MASK_FAIL_BIT; in CreateBuffers()305 result |= Result::MASK_FAIL_BIT; in CreateBuffers()326 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()373 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()397 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()424 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()442 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()459 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()484 result |= Result::MASK_FAIL_BIT; in CopyResMaterial()611 result |= Result::MASK_FAIL_BIT; in CopyResFragmentLightingTable()[all …]
140 result |= Result::MASK_FAIL_BIT; in CreateAnimBinding()169 result |= Result::MASK_FAIL_BIT; in CreateChildren()212 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()
175 result |= Result::MASK_FAIL_BIT; in Initialize()194 result |= Result::MASK_FAIL_BIT; in Initialize()206 result |= Result::MASK_FAIL_BIT; in Initialize()218 result |= Result::MASK_FAIL_BIT; in Initialize()231 result |= Result::MASK_FAIL_BIT; in Initialize()321 return Result(BIND_RESULT_NO_MEMBER_BOUND | Result::MASK_FAIL_BIT); in TryBind()433 result |= Result::MASK_FAIL_BIT; in Initialize()449 result |= Result::MASK_FAIL_BIT; in Initialize()
265 result |= Result::MASK_FAIL_BIT; in Initialize()282 result |= Result::MASK_FAIL_BIT; in Initialize()
139 result |= Result::MASK_FAIL_BIT; in CreateCallbacks()
68 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
400 result |= Result::MASK_FAIL_BIT; in Initialize()441 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
168 result |= Result::MASK_FAIL_BIT; in CreateSkeletalAnimGroup()
106 result |= Result::MASK_FAIL_BIT; in CreateAnimGroup()
88 static const bit32 MASK_FAIL_BIT = 0x80000000; variable114 return (m_Code & MASK_FAIL_BIT) != 0; in IsFailure()
824 result |= Result::MASK_FAIL_BIT; in Initialize()834 result |= Result::MASK_FAIL_BIT; in Initialize()1179 result |= Result::MASK_FAIL_BIT; in Initialize()1190 result |= Result::MASK_FAIL_BIT; in Initialize()1748 result |= Result::MASK_FAIL_BIT; in Initialize()1977 result |= Result::MASK_FAIL_BIT; in Initialize()1992 result |= Result::MASK_FAIL_BIT; in Initialize()2201 result |= Result::MASK_FAIL_BIT; in Initialize()
830 result |= Result::MASK_FAIL_BIT; in Initialize()
41 result |= Result::MASK_FAIL_BIT; in SetupReferenceLut()
362 result |= Result::MASK_FAIL_BIT; in SetupShader()
636 result |= Result::MASK_FAIL_BIT; in SetupTexture()
231 result |= gfx::Result::MASK_FAIL_BIT; in Setup()