| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 34 LoadResources( GfxCtrl::GfxResourceSet* resourceSet, const wchar_t* resourcePath, in LoadResources() function 198 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateModel() 352 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateParticle() 465 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateSceneEnvironment() 584 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator ); in CreateCamera()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 188 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() 235 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateMaterialAnimEvaluator() 608 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 178 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() 402 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 175 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() 459 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 268 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.mo… in InitializeScenes() 316 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 173 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in BuildTransformAnimResource() 428 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 274 LoadResources(const wchar_t* resourcePath) in LoadResources() function 423 BuildResources(LoadResources(name)); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 393 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_R… in BuildAnimModelTemplate() 597 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 448 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() 754 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 776 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SHADOW_MATERIAL… in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 288 LoadResources(const wchar_t* resourcePath) in LoadResources() function 464 BuildResources(LoadResources(name)); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 606 …s_LutResource = nw::demo::Utility::LoadResources(s_Resources, LUT_RESOURCE_FILE, &s_DeviceAllocato… in InitializeScenes() 612 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 296 LoadResources(const wchar_t* resourcePath) in LoadResources() function 462 ResourceSet* resourceSet = LoadResources(name); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 269 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 319 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleCtrlEmissionDemo()
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| /NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 316 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleRecycleDemo()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 455 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator() 813 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes() 835 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SHADOW_MATERIAL… in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 331 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleChokeDemo()
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| /NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 333 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleApplicationDemo()
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| /NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 326 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleScaleDemo()
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 309 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 346 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleNodeCombinationDemo()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_Utility.h | 116 …LoadResources(ResourceArray& resourceArray, const wchar_t* resourcePath, os::IAllocator* allocator…
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| /NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 321 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleMissileDemo()
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 304 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 372 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
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