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Searched refs:LoadFile (Results 1 – 23 of 23) sorted by relevance

/NW4C-1.3.3/demos/lyt/multiArc/sources/
Dmain.cpp164 File arcLytBuf1 = nw::demo::Utility::LoadFile( in nnMain()
168 File arcLytBuf2 = nw::demo::Utility::LoadFile( in nnMain()
172 File arcLytBuf3 = nw::demo::Utility::LoadFile( in nnMain()
215 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain()
/NW4C-1.3.3/demos/lyt/archiveFont/sources/
Dmain.cpp124 File file = nw::demo::Utility::LoadFile(&allocator, fileName, 128); in ReadArchiveFont()
189 File fileLayout = nw::demo::Utility::LoadFile( in nnMain()
229 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain()
/NW4C-1.3.3/demos/lyt/locationAdjust/sources/
Dmain.cpp175 File fileLayout = nw::demo::Utility::LoadFile( in nnMain()
208 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain()
/NW4C-1.3.3/demos/lyt/extUserData/sources/
Dmain.cpp222 File fileLayout = nw::demo::Utility::LoadFile( in nnMain()
261 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain()
/NW4C-1.3.3/demos/lyt/group/sources/
Dmain.cpp160 File fileLayout = nw::demo::Utility::LoadFile( in nnMain()
193 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain()
/NW4C-1.3.3/demos/lyt/simple2/sources/
Dmain.cpp159 File fileLayout = nw::demo::Utility::LoadFile( in nnMain()
254 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain()
/NW4C-1.3.3/demos/lyt/perspective/sources/
Dmain.cpp226 File fileLayout = nw::demo::Utility::LoadFile( in nnMain()
271 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain()
/NW4C-1.3.3/demos/lyt/bounding/sources/
Dmain.cpp207 File fileLayout = nw::demo::Utility::LoadFile( in nnMain()
275 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain()
/NW4C-1.3.3/demos/lyt/orthoStereo/sources/
Dmain.cpp379 File resLayout = nw::demo::Utility::LoadFile( in nnMain()
413 File resource = nw::demo::Utility::LoadFile(&s_DeviceAllocator, resourcePath); in nnMain()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp127 ut::MoveArray<u8> buffer = nw::demo::Utility::LoadFile( allocator, shaderPath ); in InitializeShape()
344 …ut::MoveArray<u8> fontData = nw::demo::Utility::LoadFile( allocator, fontPath, nw::font::GlyphData… in InitializeFont()
345 ut::MoveArray<u8> fontShaderData = nw::demo::Utility::LoadFile( allocator, fontShaderPath ); in InitializeFont()
394 ut::MoveArray<u8> fontShaderData = nw::demo::Utility::LoadFile( allocator, fontShaderPath ); in InitializeFont()
Ddemo_Utility.cpp66 resourceSet.buffer = nw::demo::Utility::LoadFile(allocator, resourcePath, resourceAlignment); in LoadResources()
438 Utility::LoadFile( in LoadFile() function in nw::demo::Utility
Ddemo_Particle.cpp373 m_ShaderResource->buffer = nw::demo::Utility::LoadFile(m_ShaderAllocator, shaderFilePath); in InitializeShaderBinary()
/NW4C-1.3.3/demos/lyt/tagGroupBind/sources/
Dmain.cpp340 File fileLayout = nw::demo::Utility::LoadFile( in nnMain()
419 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain()
/NW4C-1.3.3/demos/lyt/animShare/sources/
Dmain.cpp394 File fileLayout = nw::demo::Utility::LoadFile( in nnMain()
448 File file = nw::demo::Utility::LoadFile(&demoApp.GetAllocator(), resourcePath); in nnMain()
/NW4C-1.3.3/include/nw/snd/
Dsnd_SoundArchiveLoader.h296 void* LoadFile(
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp166 …s_ShaderResource->buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , SHADER_RESOURCE_FILE_N… in InitializeGraphics()
254 resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , name); in InitializeScenes()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp421 s_LutResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , LUT_RESOURCE_FILE); in InitializeScenes()
427 … s_TextureResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator, TEXTURE_RESOURCE_FILE); in InitializeScenes()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h100 static ut::MoveArray<u8> LoadFile(
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_SoundArchiveLoader.cpp186 fileAddress = LoadFile( fileId, pAllocator, loadBlockSize, needDeviceMemory ); in LoadImpl()
1062 void* SoundArchiveLoader::LoadFile( in LoadFile() function in nw::snd::internal::SoundArchiveLoader
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp39 …resourceSet->buffer = nw::demo::Utility::LoadFile( deviceAllocator , resourcePath, RESOURCE_ALIGNM… in LoadResources()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp280 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp294 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp302 …resourceSet.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , resourcePath, resourceAlignm… in LoadResources()