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Searched refs:LUT_TARGET_RB (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp159 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_RB, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()
160 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_RB, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()
161 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_RB, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()
163 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_RB); in ActivateFragmentLightingTable()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_GraphicsDevice.h224 LUT_TARGET_RB, //!< RBの参照テーブルを表します。 enumerator