Searched refs:LUT_TARGET_D0 (Results 1 – 3 of 3) sorted by relevance
175 GraphicsDevice::SetLutIsAbs( GraphicsDevice::LUT_TARGET_D0, lookupTable.IsAbs() ); in ActivateFragmentLightingTable()176 … GraphicsDevice::SetLutInput( GraphicsDevice::LUT_TARGET_D0, lightingLookupTable.GetInput() ); in ActivateFragmentLightingTable()177 … GraphicsDevice::SetLutScale( GraphicsDevice::LUT_TARGET_D0, lightingLookupTable.GetScale() ); in ActivateFragmentLightingTable()179 GraphicsDevice::ActivateLookupTable(lookupTable, GraphicsDevice::LUT_TARGET_D0); in ActivateFragmentLightingTable()
83 NW_MINMAXLT_ASSERT(target, LUT_TARGET_D0, LUT_TARGET_COUNT); in ActivateLookupTable()
220 LUT_TARGET_D0, //!< D0の参照テーブルを表します。 enumerator