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Searched refs:LUT_RR (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h153 LUT_RR = 0x1 << LUT_RR_SHIFT, enumerator
165 CONFIG_DETAIL0 = LUT_RR | LUT_D0 | LUT_SP | LUT_DA,
166 CONFIG_DETAIL1 = LUT_RR | LUT_FR | LUT_SP | LUT_DA,
167 CONFIG_DETAIL2 = LUT_RR | LUT_D0 | LUT_D1 | LUT_DA,
169 CONFIG_DETAIL4 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_SP | LUT_DA,
170 CONFIG_DETAIL5 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_FR | LUT_SP | LUT_DA,
171 CONFIG_DETAIL6 = LUT_RR | LUT_D0 | LUT_D1 | LUT_FR | LUT_SP | LUT_DA,
172 … CONFIG_DETAIL7 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_FR | LUT_SP | LUT_DA,
174 CONFIG_DETAIL8 = LUT_RR | LUT_D1 | LUT_SP | LUT_DA,
176 CONFIG_DETAIL10 = LUT_RR | LUT_RG | LUT_RB | LUT_DA
[all …]
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp188 if ( ut::CheckFlag(config, ResFragmentLighting::LUT_RR) && in CheckFragmentShader()