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Searched refs:LUT_RG (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResFragmentShader.h154 LUT_RG = 0x1 << LUT_RG_SHIFT, enumerator
169 CONFIG_DETAIL4 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_SP | LUT_DA,
170 CONFIG_DETAIL5 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_FR | LUT_SP | LUT_DA,
172 … CONFIG_DETAIL7 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_FR | LUT_SP | LUT_DA,
176 CONFIG_DETAIL10 = LUT_RR | LUT_RG | LUT_RB | LUT_DA
178 … CONFIG_DETAIL8 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_FR | LUT_SP | LUT_DA,
179 … CONFIG_DETAIL9 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_FR | LUT_SP | LUT_DA,
180 … CONFIG_DETAIL10 = LUT_RR | LUT_RG | LUT_RB | LUT_D0 | LUT_D1 | LUT_FR | LUT_SP | LUT_DA
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp194 if ( ut::CheckFlag(config, ResFragmentLighting::LUT_RG) && in CheckFragmentShader()