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Searched refs:LOAD_WSD (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/demos/snd/externalFile/sources/
DexternalFileApp.cpp178 if ( ! m_DataManager.LoadData( WSD_YOSHI, &m_Heap, nw::snd::SoundDataManager::LOAD_WSD ) ) in InitializeDemo()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_WaveSound.cpp265 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_WSD ) ) in Execute()
Dsnd_SoundArchiveLoader.cpp252 if ( loadFlag & LOAD_WSD ) in LoadWaveSound()
967 if ( ( loadFlag == LOAD_SEQ ) || ( loadFlag == LOAD_WSD ) ) in LoadSoundGroup()
1196 if ( (loadFlag & LOAD_WSD) || (loadFlag & LOAD_WARC) ) in IsWaveSoundDataLoaded()
/NW4C-1.3.3/include/nw/snd/
Dsnd_SoundArchiveLoader.h76 LOAD_WSD = ( 1 << 1 ), //!< ウェーブサウンドをロードします enumerator