Searched refs:LOAD_WSD (Results 1 – 4 of 4) sorted by relevance
178 if ( ! m_DataManager.LoadData( WSD_YOSHI, &m_Heap, nw::snd::SoundDataManager::LOAD_WSD ) ) in InitializeDemo()
265 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_WSD ) ) in Execute()
252 if ( loadFlag & LOAD_WSD ) in LoadWaveSound()967 if ( ( loadFlag == LOAD_SEQ ) || ( loadFlag == LOAD_WSD ) ) in LoadSoundGroup()1196 if ( (loadFlag & LOAD_WSD) || (loadFlag & LOAD_WARC) ) in IsWaveSoundDataLoaded()
76 LOAD_WSD = ( 1 << 1 ), //!< ウェーブサウンドをロードします enumerator