Home
last modified time | relevance | path

Searched refs:IsPlayFinished (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/include/nw/snd/
Dsnd_BasicSoundPlayer.h70 bool IsPlayFinished() const { return m_FinishFlag; } in IsPlayFinished() function
Dsnd_HardwareChannel.h91 bool IsPlayFinished() const;
Dsnd_Voice.h144 bool IsPlayFinished() const;
/NW4C-1.3.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelAX.cppi156 bool HardwareChannel::IsPlayFinished() const
608 if ( IsPlayFinished() )
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Voice.cpp601 if ( IsPlayFinished() ) in StopFinished()
1633 bool Voice::IsPlayFinished() const in IsPlayFinished() function in nw::snd::internal::driver::Voice
1638 return m_pHardwareChannel[0]->IsPlayFinished(); in IsPlayFinished()
Dsnd_BasicSound.cpp411 if ( m_PlayerAvailableFlag && GetBasicSoundPlayerHandle()->IsPlayFinished() ) in Update()