Searched refs:IsPlayFinished (Results 1 – 6 of 6) sorted by relevance
70 bool IsPlayFinished() const { return m_FinishFlag; } in IsPlayFinished() function
91 bool IsPlayFinished() const;
144 bool IsPlayFinished() const;
156 bool HardwareChannel::IsPlayFinished() const608 if ( IsPlayFinished() )
601 if ( IsPlayFinished() ) in StopFinished()1633 bool Voice::IsPlayFinished() const in IsPlayFinished() function in nw::snd::internal::driver::Voice1638 return m_pHardwareChannel[0]->IsPlayFinished(); in IsPlayFinished()
411 if ( m_PlayerAvailableFlag && GetBasicSoundPlayerHandle()->IsPlayFinished() ) in Update()