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Searched refs:IsHemiSphereLightDirty (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp55 …xLightsDirty = sceneEnvironment.IsVertexLightsDirty() || sceneEnvironment.IsHemiSphereLightDirty(); in Activate()
Dgfx_MaterialActivator.cpp59 …xLightsDirty = sceneEnvironment.IsVertexLightsDirty() || sceneEnvironment.IsHemiSphereLightDirty(); in Activate()
Dgfx_RenderContext.cpp500 if (this->m_SceneEnvironment.IsHemiSphereLightDirty()) in ActivateSceneEnvironment()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneEnvironment.h417 bool IsHemiSphereLightDirty() const in IsHemiSphereLightDirty() function