Searched refs:IsFinished (Results 1 – 7 of 7) sorted by relevance
96 if ( IsFinished() ) return m_Target; in GetValue()122 bool IsFinished() const { return m_Counter >= m_Frame; } in IsFinished() function135 if ( IsFinished() ) return static_cast<CountType>( 0 ); in GetRemainingCount()
73 return m_AuxFadeVolume[ bus ].IsFinished(); in IsFinishedClearEffect()
171 if ( ! m_AuxUserVolume[ i ].IsFinished() )176 if ( ! m_AuxFadeVolume[ i ].IsFinished() )179 if ( m_AuxFadeVolume[ i ].IsFinished() )198 if ( ! m_MasterVolume.IsFinished() ) {203 if ( ! m_VolumeForReset.IsFinished() ) {
138 if ( ! m_AuxUserVolume[ i ].IsFinished() )143 if ( ! m_AuxFadeVolume[ i ].IsFinished() )146 if ( m_AuxFadeVolume[ i ].IsFinished() )172 if ( ! m_MasterVolume.IsFinished() ) {177 if ( ! m_VolumeForReset.IsFinished() ) {
149 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()199 if ( m_AuxFadeVolume[ bus ].IsFinished() ) in ClearEffect()
488 if ( m_FadeOutFlag && m_FadeVolume.IsFinished() ) in Update()513 if ( m_PauseFadeVolume.IsFinished() ) in Update()527 if ( m_PauseFadeVolume.IsFinished() ) in Update()
886 bool IsFinished() const { return m_IsFinished; } in IsFinished() function