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Searched refs:IsAvailable (Results 1 – 18 of 18) sorted by relevance

/NW4C-1.3.3/sources/libraries/snd/
Dsnd_StreamSoundFileLoader.cpp95 if ( ! m_Reader.IsAvailable() ) return 0; in GetTrackCount()
110 if ( ! m_Reader.IsAvailable() ) return 0; in GetChannelCount()
125 if ( ! m_Reader.IsAvailable() ) return false; in ReadStreamInfo()
142 if ( ! m_Reader.IsAvailable() ) return false; in ReadStreamTrackInfo()
163 if ( ! m_Reader.IsAvailable() ) return false; in ReadDspAdpcmChannelInfo()
181 if ( ! m_Reader.IsAvailable() ) return false; in ReadAdpcBlockData()
Dsnd_HardwareChannel.cpp129 if ( ! IsAvailable() ) return; in SetLoopStart()
142 if ( ! IsAvailable() ) return; in SetLoopEnd()
156 if ( ! IsAvailable() ) { return false; } in IsDataAddressCovered()
Dsnd_HardwareChannelManager.cpp76 if ( channel.IsAvailable() ) in Finalize()
96 if ( channel.IsAvailable() ) in Finalize()
Dsnd_SoundArchivePlayer.cpp87 bool SoundArchivePlayer::IsAvailable() const in IsAvailable() function in nw::snd::SoundArchivePlayer
93 if ( ! m_pSoundArchive->IsAvailable() ) in IsAvailable()
772 if ( ! IsAvailable() ) in detail_SetupSoundImpl()
1636 if ( ! m_pSoundArchivePlayer.IsAvailable() ) return NULL; in NoteOn()
1673 if ( ! m_pSoundArchivePlayer.IsAvailable() ) { in GetWaveSoundData()
Dsnd_SoundArchiveLoader.cpp97 bool SoundArchiveLoader::IsAvailable() const in IsAvailable() function in nw::snd::internal::SoundArchiveLoader
103 if ( ! m_pSoundArchive->IsAvailable() ) in IsAvailable()
120 if ( ! IsAvailable() ) in LoadData()
1117 if ( ! IsAvailable() ) in IsDataLoaded()
Dsnd_SoundArchive.cpp65 bool SoundArchive::IsAvailable() const in IsAvailable() function in nw::snd::SoundArchive
/NW4C-1.3.3/sources/libraries/snd/platform/
Dsnd_HardwareChannelAX.cppi150 if ( ! IsAvailable() ) return;
195 if ( IsAvailable() )
203 if ( IsAvailable() )
211 if ( ! IsAvailable() ) return;
225 if ( ! IsAvailable() ) return;
239 if ( ! IsAvailable() ) return;
251 if ( ! IsAvailable() ) return;
263 if ( ! IsAvailable() ) return;
281 if ( ! IsAvailable() ) return;
325 if ( ! IsAvailable() ) return;
[all …]
Dsnd_HardwareChannelManagerAX.cppi57 if ( pChannel->IsAvailable() )
/NW4C-1.3.3/include/nw/snd/
Dsnd_StreamSoundFileReader.h40 bool IsAvailable() const { return m_pHeader != NULL; } in IsAvailable() function
65 if ( IsAvailable() ) in GetSeekBlockOffset()
74 if ( IsAvailable() ) in GetDataBlockOffset()
Dsnd_SequenceSoundFileReader.h31 bool IsAvailable() const { return m_pHeader != NULL; } in IsAvailable() function
Dsnd_WaveArchiveFileReader.h35 bool IsAvailable() const { return m_pHeader != NULL; } in IsAvailable() function
Dsnd_WaveSoundFileReader.h35 bool IsAvailable() const { return m_pHeader != NULL; } in IsAvailable() function
Dsnd_HardwareChannel.h129 bool IsAvailable() const { return m_pVpb != NULL; } in IsAvailable() function
Dsnd_SoundArchiveLoader.h99 bool IsAvailable() const;
Dsnd_SoundArchivePlayer.h262 bool IsAvailable() const;
Dsnd_SoundArchive.h478 bool IsAvailable() const;
/NW4C-1.3.3/include/nw/io/
Dio_IOStream.h230 bool IsAvailable() const { return mAvailable; } in IsAvailable() function
/NW4C-1.3.3/demos/snd/hioSoundArchive/sources/
Dmain.cpp296 if ( m_ArchivePlayer.IsAvailable() ) in CloseSoundArchive()
303 if ( m_DataManager.IsAvailable() ) in CloseSoundArchive()