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Searched refs:IsAscendingOrder (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_ParticleSet.h352 bool IsAscendingOrder() const in IsAscendingOrder() function
356 return (resShapeBuilder.IsValid()) ? resShapeBuilder.IsAscendingOrder() : true; in IsAscendingOrder()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp743 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles()
902 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles()
2740 bool targetIsAscendingOrder = particleSet->IsAscendingOrder(); in ParticleChildUpdater()
3141 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles()
3226 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles()
3276 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles()
Dgfx_MeshRenderer.cpp453 …const bool isAscendingOrder = (resShapeBuilder.IsValid())? resShapeBuilder.IsAscendingOrder() : tr… in RenderParticleShape()
Dgfx_ParticleEmitter.cpp454 bool targetIsAscendingOrder = m_ParticleSet->IsAscendingOrder(); in Emission()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp260 const bool isAscendingOrder = particleSet->IsAscendingOrder(); in UserUpdater()