Searched refs:IsAscendingOrder (Results 1 – 5 of 5) sorted by relevance
352 bool IsAscendingOrder() const in IsAscendingOrder() function356 return (resShapeBuilder.IsValid()) ? resShapeBuilder.IsAscendingOrder() : true; in IsAscendingOrder()
743 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles()902 const bool isAscendingOrder = this->IsAscendingOrder(); in AddParticles()2740 bool targetIsAscendingOrder = particleSet->IsAscendingOrder(); in ParticleChildUpdater()3141 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles()3226 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles()3276 const bool isAscendingOrder = this->IsAscendingOrder(); in UpdateParticles()
453 …const bool isAscendingOrder = (resShapeBuilder.IsValid())? resShapeBuilder.IsAscendingOrder() : tr… in RenderParticleShape()
454 bool targetIsAscendingOrder = m_ParticleSet->IsAscendingOrder(); in Emission()
260 const bool isAscendingOrder = particleSet->IsAscendingOrder(); in UserUpdater()