Searched refs:HEADER_VERTEX (Results 1 – 1 of 1) sorted by relevance
42 const u32 HEADER_VERTEX = internal::MakeCommandHeader(REG_VERTEX_UNIFORM_BOOL, 5, true, 0xF); in ShaderProgram() local47 m_VertexIntUniforms[1] = HEADER_VERTEX, in ShaderProgram()