Searched refs:HEADER_GEOMETRY (Results 1 – 1 of 1) sorted by relevance
43 … const u32 HEADER_GEOMETRY = internal::MakeCommandHeader(REG_GEOMETRY_UNIFORM_BOOL, 5, true, 0xF); in ShaderProgram() local54 m_GeometryIntUniforms[1] = HEADER_GEOMETRY, in ShaderProgram()