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Searched refs:GfxPtr (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_GfxObject.h150 class GfxPtr
162 GfxPtr() : m_MovePtr() {} in GfxPtr() function
165 GfxPtr(const GfxPtr& pointer) in GfxPtr() function
166 : m_MovePtr(const_cast<GfxPtr*>(&pointer)->m_MovePtr) {} in GfxPtr()
170 explicit GfxPtr(TTObject* pointer) in GfxPtr() function
181 GfxPtr(TTObject* pointer, bool hasOwnership) in GfxPtr() function
186 GfxPtr(ut::internal::MoveSource< ut::MovePtr<TTObject, TTDeleter> > source) in GfxPtr() function
191 ~GfxPtr() {} in ~GfxPtr()
193 GfxPtr& operator=(GfxPtr<TObject> rhs)
208 void Reset(TTObject* object) { GfxPtr(object).Swap(*this); } in Reset()
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Dgfx_SceneUpdater.h87 GfxPtr<SkeletonUpdater> m_SkeletonUpdater;
88 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater;
89 GfxPtr<BillboardUpdater> m_BillboardUpdater;
229 GfxPtr<SkeletonUpdater> skeletonUpdater, in SceneUpdater()
230 GfxPtr<WorldMatrixUpdater> worldMatrixUpdater, in SceneUpdater()
231 GfxPtr<BillboardUpdater> billboardUpdater) in SceneUpdater()
244 GfxPtr<SkeletonUpdater> m_SkeletonUpdater;
245 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater;
246 GfxPtr<BillboardUpdater> m_BillboardUpdater;
Dgfx_Camera.h115 GfxPtr<CameraViewUpdater> m_ViewUpdater;
116 GfxPtr<CameraProjectionUpdater> m_ProjectionUpdater;
737 GfxPtr<CameraViewUpdater> viewUpdater,
738 GfxPtr<CameraProjectionUpdater> projectionUpdater,
788 GfxPtr<CameraViewUpdater> m_ViewUpdater;
789 GfxPtr<CameraProjectionUpdater> m_ProjectionUpdater;
Dgfx_RenderContext.h531 GfxPtr<ShaderProgram> shaderProgram,
532 GfxPtr<IMaterialActivator> particleMaterialActivator,
607 GfxPtr<ShaderProgram> m_ShaderProgram;
625 GfxPtr<IMaterialActivator> m_ParticleMaterialActivator;
Dgfx_SceneInitializer.h116 GfxPtr<IMaterialIdGenerator> m_MaterialIdGenerator;
Dgfx_SkeletalModel.h411 GfxPtr<Skeleton>& skeleton, in SkeletalModel()
447 GfxPtr<Skeleton> m_Skeleton;
Dgfx_SceneNode.h432 …void SetAnimBinding(AnimBinding* animBinding) { m_AnimBinding = GfxPtr<AnimBinding>(animBinding); } in SetAnimBinding()
637 GfxPtr<AnimBinding> m_AnimBinding;
Dgfx_SceneEnvironmentSetting.h52 GfxPtr<LightSet> lightSet;
Dgfx_Model.h813 GfxPtr<IMaterialActivator> m_MaterialActivator;
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp97 GfxPtr<ShaderProgram> shaderProgram(new(shaderProgramMemory) ShaderProgram(allocator)); in Create()
105 GfxPtr<IMaterialActivator> particleMaterialActivator(m_ParticleMaterialActivator); in Create()
123 GfxPtr<ShaderProgram> shaderProgram, in RenderContext()
124 GfxPtr<IMaterialActivator> particleMaterialActivator, in RenderContext()
Dgfx_Camera.cpp40 GfxPtr<CameraViewUpdater> viewUpdater, in Camera()
41 GfxPtr<CameraProjectionUpdater> projectionUpdater, in Camera()
430 GfxPtr<CameraViewUpdater> viewUpdater(cameraView); in Create()
460 GfxPtr<CameraProjectionUpdater> projectionUpdater(cameraProjection); in Create()
Dgfx_SkeletalModel.cpp46 GfxPtr<Skeleton> skeleton; in Create()
Dgfx_SceneEnvironmentSetting.cpp74 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()