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Searched refs:GetTransform (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp86 …if (pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_… in UpdateWorld()
108 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld()
109 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
114 worldPose.GetTransform(index), in UpdateWorld()
115 *pose.GetTransform(index), in UpdateWorld()
131 …if ( pose.GetTransform(index)->IsEnabledFlags(CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION… in UpdateWorld()
153 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld()
154 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
159 worldPose.GetTransform(index), in UpdateWorld()
160 *pose.GetTransform(index), in UpdateWorld()
[all …]
Dgfx_SkeletalModel.cpp184 animGroup->SetOriginalValue(memberIdx, originalPose.GetTransform(boneIdx)); in CreateSkeletalAnimGroup()
221 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
273 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup()
Dgfx_CalculatedTransform.cpp33 this->SetTransform(bone.GetTransform()); in Setup()
Dgfx_TransformNode.cpp45 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode()
Dgfx_AmbientLight.cpp201 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_HemiSphereLight.cpp202 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_VertexLight.cpp220 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_FragmentLight.cpp254 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_Camera.cpp1163 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in StoreOriginal()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Skeleton.h85 bool GetTransform(int index, Transform** transform) in GetTransform() function
93 bool GetTransform(int index, const Transform** transform) const in GetTransform() function
101 Transform* GetTransform(int index) in GetTransform() function
107 const Transform* GetTransform(int index) const in GetTransform() function
224 bool GetTransform(int index, Transform** transform) in GetTransform() function
229 *transform = &bone.GetTransform(); in GetTransform()
234 bool GetTransform(int index, const Transform** transform) const in GetTransform() function
239 *transform = &bone.GetTransform(); in GetTransform()
244 Transform* GetTransform(int index) in GetTransform() function
246 return &m_Resource.GetBones(index).GetTransform(); in GetTransform()
[all …]
Dgfx_TransformNode.h245 math::Transform3& resTransform = GetResTransformNode().GetTransform();
/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnim.h1193 const ResFullBakedCurveData* GetTransform() const in GetTransform() function
1198 ResFullBakedCurveData* GetTransform() in GetTransform() function
1205 CalcTransformCurve( result, GetTransform(), frame ); in EvaluateTransform()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmModel.cpp430 …nw::gfx::Skeleton::TransformPose::Transform* transForm = transformPose.GetTransform( m_CostrainId … in updateConstrain()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp300 nw::math::VEC3& translate = (*modelResource).GetTransform().translate; in InitializeScenes()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp251 resVertexLight.GetTransform().translate.Set(0.0f, 15.0f, 5.0f); in BuildLights()