Searched refs:GetTextureObject (Results 1 – 11 of 11) sorted by relevance
79 u32 GetTextureObject() const in GetTextureObject() function368 m_TexObject = src.GetTextureObject(); in Set()
3146 u32 GetTextureObject() const in GetTextureObject() function
194 if ( resImgTex.GetTextureObject() != 0 ) in ResImageTexture_Setup()221 if ( resSdwTex.GetTextureObject() != 0 ) in ResShadowTexture_Setup()248 if ( resCubeTex.GetTextureObject() != 0 ) in ResCubeTexture_Setup()337 GLuint texID = resImgTex.GetTextureObject(); in ResImageTexture_Cleanup()359 GLuint texID = resSdwTex.GetTextureObject(); in ResShadowTexture_Cleanup()381 GLuint texID = resCubeTex.GetTextureObject(); in ResCubeTexture_Cleanup()
706 uint texId = texture.GetTextureObject(); in SetupTextureMapperCommand()749 uint texId = texture.GetTextureObject(); in VerifyCubeTextureAddress_()790 uint texId = texture.GetTextureObject(); in SetupTextureMapperCommand()866 uint texId = texture.GetTextureObject(); in SetupTextureMapperCommand()
39 NW_ASSERT(resPixelBasedTexture.GetTextureObject() != 0); in OffScreenBuffer()
34 GLuint texName = m_TexInfo.GetTextureObject(); in ~TextureRefLink()
674 …NW_ASSERTMSG(texMap.GetTextureObject() != TextureInfo::INVALID, "DMPGL texture-object is not creat… in SetupGraphics()677 glBindTexture(GL_TEXTURE_2D, texMap.GetTextureObject()); in SetupGraphics()
304 GetTextureObject(int index) const in GetTextureObject() function
336 glyph->pTextureObject = GetTextureObject(sheetNo); in GetGlyphFromIndex()
432 glyph->pTextureObject = NULL != m_pTexObjs ? GetTextureObject(sheetNo) : 0; in GetGlyphFromIndex()
669 glyph->pTextureObject = GetTextureObject(cacheIndex); in MakeGlyph()