Searched refs:GetSoundType (Results 1 – 15 of 15) sorted by relevance
373 if ( soundInfo->GetSoundType() != SoundArchive::SOUND_TYPE_SEQ ) in ReadSequenceSoundInfo()398 if ( soundInfo->GetSoundType() != SoundArchive::SOUND_TYPE_STRM ) in ReadStreamSoundInfo()420 if ( soundInfo->GetSoundType() != SoundArchive::SOUND_TYPE_WAVE ) in ReadWaveSoundInfo()447 if ( pInfo->GetSoundType() == SoundArchive::SOUND_TYPE_WAVE ) in GetWaveArchiveIdTable()498 SoundArchiveFileReader::GetSoundType( SoundArchive::ItemId soundId ) const in GetSoundType() function in nw::snd::internal::SoundArchiveFileReader504 return soundInfo->GetSoundType(); in GetSoundType()
136 switch ( m_pSoundArchive->GetSoundType( itemId ) ) in LoadData()686 switch ( m_pSoundArchive->GetSoundType( infoEx.itemId ) ) in PostProcessForLoadedGroupFile()711 switch ( m_pSoundArchive->GetSoundType( info.startId ) ) in PostProcessForLoadedGroupFile()941 switch ( m_pSoundArchive->GetSoundType( info.startId ) ) in LoadSoundGroup()1129 switch ( m_pSoundArchive->GetSoundType( itemId ) ) in IsDataLoaded()1334 switch ( m_pSoundArchive->GetSoundType( info.startId ) ) in IsSoundGroupDataLoaded()
141 SoundArchive::SoundType SoundArchive::GetSoundType( ItemId soundId ) const in GetSoundType() function in nw::snd::SoundArchive143 return m_pFileReader->GetSoundType( soundId ); in GetSoundType()
175 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader()
869 switch ( m_pSoundArchive->GetSoundType( soundId ) ) in detail_SetupSoundImpl()958 switch ( m_pSoundArchive->GetSoundType( soundId ) ) in detail_SetupSoundImpl()
288 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader()
565 SoundArchive::SoundType SoundArchiveFile::SoundInfo::GetSoundType() const in GetSoundType() function in nw::snd::internal::SoundArchiveFile::SoundInfo
147 lowPrioSound->GetSoundType() ) ), in Alloc()150 internal::Debug_GetSoundTypeString( lowPrioSound->GetSoundType() ) in Alloc()
83 DebugSoundType GetSoundType() const { return DEBUG_SOUND_TYPE_STRMSOUND; } in GetSoundType() function
94 DebugSoundType GetSoundType() const { return DEBUG_SOUND_TYPE_WAVESOUND; } in GetSoundType() function
102 SoundArchive::SoundType GetSoundType( SoundArchive::ItemId soundId ) const;
159 DebugSoundType GetSoundType() const { return DEBUG_SOUND_TYPE_SEQSOUND; } in GetSoundType() function
803 SoundType GetSoundType( ItemId soundId ) const;
273 SoundArchive::SoundType GetSoundType() const;
409 if ( m_Archive.GetSoundType( id ) != nw::snd::SoundArchive::SOUND_TYPE_STRM ) in OnUpdatePad()