Searched refs:GetSkeleton (Results 1 – 20 of 20) sorted by relevance
57 ResSkeleton resSkeleton = resModel.GetSkeleton(); in Create()146 ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateSkeletalAnimGroup()216 GetResSkeletalModel().GetSkeleton().GetBones(boneName).GetIndex(); in GetAnimTargetObject()221 GetSkeleton()->LocalTransformPose().GetTransform(boneIndex); in GetAnimTargetObject()
186 Skeleton* skeleton = (*model)->GetSkeleton(); in UpdateSkeletalModel()
536 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetMatrixPalette()
336 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetModelMatrixForSkeletalModel()
86 Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()98 skeletalModel->GetSkeleton(), in operator()103 const Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()
217 ResSkeleton resSkeleton = resModel.GetSkeleton(); in GetMemorySizeInternal()283 Skeleton* GetSkeleton() { return m_Skeleton.Get(); } in GetSkeleton() function286 const Skeleton* GetSkeleton() const { return m_Skeleton.Get(); } in GetSkeleton() function
182 Skeleton::MatrixPose& pose = this->model->GetSkeleton()->WorldMatrixPose(); in operator()
575 if ((*model)->GetSkeleton()->IsUpdated()) { continue; } in UpdateNodes()578 s_SkeletonUpdater->UpdateWorld((*model)->GetSkeleton(), *s_WorldMatrixUpdater); in UpdateNodes()581 (*model)->GetSkeleton()->SetUpdated(true); in UpdateNodes()656 (*model)->GetSkeleton()->SetUpdated(false); in SubmitView()660 (*model)->GetSkeleton(), in SubmitView()664 nw::gfx::ResSkeleton resSkeleton = (*model)->GetSkeleton()->GetResSkeleton(); in SubmitView()
194 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetTargetObject()694 s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ConstraintEmitter); in SetupCallbackConstraint()725 …s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ResourceBasedConstraintEmitt… in SetupCallbackResourceBasedConstraint()736 s_BoneIdx = s_SkeletalModel->GetSkeleton()->GetResSkeleton().GetBonesIndex("RocketNozzle"); in SetupConstraint()818 nw::gfx::Skeleton::MatrixPose& pose = s_SkeletalModel->GetSkeleton()->WorldMatrixPose(); in ConstrainLight()
223 .SharedSkeleton( m_SkeletalModel->GetSkeleton() ) in Duplicate()422 nw::gfx::Skeleton* pSkeleton = pParentSkeletalModel->GetSkeleton(); in updateConstrain()
244 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in CreateModel()
238 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()396 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkel… in BuildAnimModelTemplate()490 .SharedSkeleton( s_AnimModelSetTemplate.skeletalModel->GetSkeleton() ) in DuplicateModel()
533 nw::gfx::ResSkeleton resSkeleton = skeletalModel->GetSkeleton()->GetResSkeleton(); in BindAnimation()
225 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
240 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
339 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources()
234 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
276 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
492 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()
499 nw::gfx::ResSkeleton resSkeleton = resModel.GetSkeleton(); in InitializeSkeletalAnim()