Searched refs:GetShaderOutputRegisterMap (Results 1 – 2 of 2) sorted by relevance
524 this->GetShaderOutputRegisterMap( vertexIndex, geometryIndex, &shaderOutputMap[0] ); in BuildOutAttrCommand()
527 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap() function