Searched refs:GetSampler (Results 1 – 11 of 11) sorted by relevance
58 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution0Sampler().GetSampler()); in Setup()64 result |= this->GetDistribution0Sampler().GetSampler().Setup(); in Setup()73 ResDynamicCast<ResReferenceLookupTable>(this->GetDistribution1Sampler().GetSampler()); in Setup()79 result |= this->GetDistribution1Sampler().GetSampler().Setup(); in Setup()88 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceRSampler().GetSampler()); in Setup()94 result |= this->GetReflectanceRSampler().GetSampler().Setup(); in Setup()103 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceGSampler().GetSampler()); in Setup()109 result |= this->GetReflectanceGSampler().GetSampler().Setup(); in Setup()118 ResDynamicCast<ResReferenceLookupTable>(this->GetReflectanceBSampler().GetSampler()); in Setup()124 result |= this->GetReflectanceBSampler().GetSampler().Setup(); in Setup()[all …]
456 …amicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetDistribution0Sampler().GetSampler()); in CalcFragmentLightingTableHash()466 …amicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetDistribution1Sampler().GetSampler()); in CalcFragmentLightingTableHash()477 …namicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetReflectanceRSampler().GetSampler()); in CalcFragmentLightingTableHash()488 …namicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetReflectanceGSampler().GetSampler()); in CalcFragmentLightingTableHash()500 …namicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetReflectanceBSampler().GetSampler()); in CalcFragmentLightingTableHash()512 …ResDynamicCast<ResReferenceLookupTable>(resFragmentLightingTable.GetFresnelSampler().GetSampler()); in CalcFragmentLightingTableHash()
244 ResDynamicCast<ResStandardTextureSampler>(resPixelBasedTextureMapper.GetSampler()); in ResPixelBasedTextureMapper_CloneDynamic()321 if (resPixelBasedTextureMapper.GetSampler().IsValid()) in ResPixelBasedTextureMapper_DestroyDynamic()398 …sStandardTextureSampler>(ResStaticCast<ResPixelBasedTextureMapper>(*this).GetSampler()).IsValid()); in GetMemorySizeForCloneInternal()727 ResTextureSampler sampler = mapper.GetSampler(); in SetupTextureMapperCommand()821 ResTextureSampler sampler = mapper.GetSampler(); in SetupTextureMapperCommand()883 ResTextureSampler sampler = mapper.GetSampler(); in SetupTextureMapperCommand()
55 ResLookupTable resLut = fragment.GetAngleSampler().GetSampler(); in Setup()
123 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()125 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()139 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()141 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()155 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()157 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()171 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()173 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()187 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()189 lookupTable = lightingLookupTable.GetSampler().Dereference(); in ActivateFragmentLightingTable()[all …]
547 … allocator->Free(resFragmentLightingTable.GetReflectanceRSampler().GetSampler().ptr()); in DestroyResFragmentShader()553 … allocator->Free(resFragmentLightingTable.GetReflectanceGSampler().GetSampler().ptr()); in DestroyResFragmentShader()559 … allocator->Free(resFragmentLightingTable.GetReflectanceBSampler().GetSampler().ptr()); in DestroyResFragmentShader()565 … allocator->Free(resFragmentLightingTable.GetDistribution0Sampler().GetSampler().ptr()); in DestroyResFragmentShader()571 … allocator->Free(resFragmentLightingTable.GetDistribution1Sampler().GetSampler().ptr()); in DestroyResFragmentShader()577 allocator->Free(resFragmentLightingTable.GetFresnelSampler().GetSampler().ptr()); in DestroyResFragmentShader()717 ut::ResStaticCast<ResReferenceLookupTable>(resLightingLookupTable.GetSampler()); in CopyResLightingLookupTable()
675 …NW_ASSERTMSG(resLight.GetAngleSampler().GetSampler().IsValid(), "The spot light must contain angle… in ActivateFragmentLight()680 …vice::ActivateFragmentLightSpotTable(index, resLight.GetAngleSampler().GetSampler().Dereference()); in ActivateFragmentLight()681 …SetLutIsAbs( GraphicsDevice::LUT_TARGET_SP, resLight.GetAngleSampler().GetSampler().Dereference().… in ActivateFragmentLight()
440 return this->GetSampler().Dereference().IsAbs(); in NW_RES_FIELD_CLASS_DECL()449 ut::SafeCleanup(this->GetSampler()); in Cleanup()462 ResReferenceLookupTable referenceLut = ResStaticCast<ResReferenceLookupTable>(GetSampler()); in SetSampler()
591 …const ResTextureSampler GetSampler() const { return ResTextureSampler( ref().toSampler.to_ptr() )… in NW_RES_CTOR_INHERIT()592 ResTextureSampler GetSampler() { return ResTextureSampler( ref().toSampler.to_ptr() ); } in GetSampler() function
207 NW_NULL_ASSERT(ResDynamicCast<ResStandardTextureSampler>(mapper.GetSampler()).ptr()); in SetValue()
548 nw::gfx::res::ResLookupTable resLut = resLightingLut.GetSampler().Dereference(); in ChangeMaterial()