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Searched refs:GetResSkeleton (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp119 m_Skeleton->GetResSkeleton().EnableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
123 m_Skeleton->GetResSkeleton().DisableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
260 ResBone bone = m_Skeleton->GetResSkeleton().GetBones(resAnimGroupMember.GetPath()); in SetupAnimGroup()
Dgfx_SkeletonUpdater.cpp69 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in UpdateWorld()
224 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in UpdateView()
Dgfx_MeshRenderer.cpp537 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetMatrixPalette()
Dgfx_RenderContext.cpp338 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetModelMatrixForSkeletalModel()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Skeleton.h264 ResSkeleton GetResSkeleton() in GetResSkeleton() function
270 const ResSkeleton GetResSkeleton() const in GetResSkeleton() function
Dgfx_SceneUpdateHelper.h104 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in operator()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp195 int boneIdx = skeleton->GetResSkeleton().GetBonesIndex(boneName); in SetTargetObject()
736 s_BoneIdx = s_SkeletalModel->GetSkeleton()->GetResSkeleton().GetBonesIndex("RocketNozzle"); in SetupConstraint()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h533 nw::gfx::ResSkeleton resSkeleton = skeletalModel->GetSkeleton()->GetResSkeleton(); in BindAnimation()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp342 nw::gfx::ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in BuildResources()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp396 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().EnableFlags(nw::gfx::ResSkel… in BuildAnimModelTemplate()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp664 nw::gfx::ResSkeleton resSkeleton = (*model)->GetSkeleton()->GetResSkeleton(); in SubmitView()