Searched refs:GetResModel (Results 1 – 8 of 8) sorted by relevance
201 const int visibilityIndex = GetResModel().GetMeshNodeVisibilitiesIndex(nodeName); in BindVisibilityAnim()236 ResModel resModel = GetResModel(); in CreateAnimGroups()332 ResModel resModel = this->GetResModel(); in CreateMaterials()378 ResModel resModel = this->GetResModel(); in CreateResMeshes()409 buffer[i].toOwnerModel.set_ptr(GetResModel().ptr()); in CreateResMeshes()440 ResModel resModel = this->GetResModel(); in CreateResMeshNodeVisibilities()582 ResMeshNodeVisibilityData* ptr = GetResModel().GetMeshNodeVisibilities(nodeName).ptr(); in GetAnimTargetObject()662 int matIdx = GetResModel().GetMaterialsIndex(matName); in GetMaterialIndex()
95 ResShape shape = model->GetResModel().GetShapes(mesh.GetShapeIndex()); in RenderMesh()189 …x-lights or user-registers might be overridden by bone matrices.%s", model->GetResModel().GetName() in RenderSeparateDataShape()
216 ResParticleModel GetResModel() in GetResModel() function223 const ResParticleModel GetResModel() const in GetResModel() function
245 ResModel GetResModel() in GetResModel() function252 const ResModel GetResModel() const in GetResModel() function269 ResModel model = this->GetResModel(); in GetResMeshes()289 ResModel model = this->GetResModel(); in GetResMeshNodeVisibilities()
128 this->resModel = model->GetResModel(); in CalculateDepthFunctor()164 this->resModel = model->GetResModel(); in CalculateDepthOfSkeletalModelFunctor()343 const ResModel model = element.GetModel()->GetResModel(); in operator()
219 .Create( NULL, nw::gfx::ResSceneObject( m_SkeletalModel->GetResModel() ), m_Allocator ); in Duplicate()224 .Create(NULL, nw::gfx::ResSceneObject(m_SkeletalModel->GetResModel()), m_Allocator); in Duplicate()
492 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()504 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()
612 nw::gfx::ResModel resModel = (*node)->GetResModel(); in SubmitView()