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Searched refs:GetResFragmentLight (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_FragmentLight.h209 ResFragmentLight GetResFragmentLight() in GetResFragmentLight() function
215 const ResFragmentLight GetResFragmentLight() const in GetResFragmentLight() function
265 m_Direction = this->GetResFragmentLight().GetDirection(); in FragmentLight()
309 return GetResFragmentLight().GetLightKind(); in GetLightKind()
Dgfx_ActivateCommand.h190 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()
Dgfx_MaterialState.h669 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLighting()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp130 ResFragmentLight resLight = this->GetResFragmentLight(); in UpdateDirection()
251 …ResFragmentLightData* originalValue = new(buffer) ResFragmentLightData(GetResFragmentLight().ref()… in CreateOriginalValue()
Dgfx_SceneEnvironment.cpp212 if ((*iter)->GetResFragmentLight().IsLightEnabled()) in SetActiveLightSet()
Dgfx_Light.cpp149 … ResFragmentLightData* ptr = static_cast<gfx::FragmentLight&>(*this).GetResFragmentLight().ptr(); in GetAnimTargetObject()
Dgfx_RenderContext.cpp620 ResFragmentLight resLight = light->GetResFragmentLight(); in ActivateFragmentLight()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp267 nw::gfx::ResFragmentLight resFragmentLight(fragmentLight->GetResFragmentLight()); in BuildLights()