Searched refs:GetRandom (Results 1 – 3 of 3) sorted by relevance
159 u16 GetRandom() in GetRandom() function
84 particleSet->Srand(particleContext->GetRandom()); in SetupParticleObject()93 emitter->Srand(particleContext->GetRandom()); in SetupParticleObject()
1085 const f32 random = floatInitializer.GetRandom(); in InitializeParticles()1356 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles()1393 const nw::math::VEC3 random = vec3Initializer.GetRandom(); in InitializeParticles()1440 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles()