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Searched refs:GetParticleSetsCount (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_ParticleModel.h184 for (int i = 0; i < (int)this->GetParticleSetsCount(); ++i) in ForeachParticleSet()
200 for (int i = 0; i < (int)this->GetParticleSetsCount(); ++i) in ForeachConstParticleSet()
243 u32 GetParticleSetsCount() const in GetParticleSetsCount() function
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResParticleModel.cpp42 s32 particleSetNum = this->GetParticleSetsCount(); in Setup()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleModel.cpp67 int setCount = resNode.GetParticleSetsCount(); in GetMemorySizeInternal()
102 int setCount = resNode.GetParticleSetsCount(); in GetDeviceMemorySizeInternal()
157 int setCount = resNode.GetParticleSetsCount(); in Create()
Dgfx_ParticleUtil.cpp39 for (int j = 0; j < (int)particleModel->GetParticleSetsCount(); ++j) in FindParticleSet()
79 for (u32 i = 0; i < model->GetParticleSetsCount(); ++i) in SetupParticleObject()
118 for (u32 i = 0; i < model->GetParticleSetsCount(); ++i) in ResolveParticleObject()
Dgfx_SceneBuilder.cpp230 resNode.GetParticleSetsCount() + in BuildSceneObject()
232 description.particleSetCount = resNode.GetParticleSetsCount() + in BuildSceneObject()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResParticleModel.h66 for (s32 i = 0; i < this->GetParticleSetsCount(); ++i) in ForeachParticleSet()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h221 for (u32 j = 0; j < this->GetParticleModel(i)->GetParticleSetsCount(); ++j) in AddTimes()
280 for (u32 j = 0; j < model->GetParticleSetsCount(); ++j ) in GetParticleSize()
352 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j) in SetParticleScaleOffset()
373 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j)
469 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j) in GetParticleSet()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp306 for (u32 i = 0; i < model->GetParticleSetsCount(); ++i) in SetUserUpdater()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp365 for (int i = 0; i < particleModel->GetParticleSetsCount(); ++i) in BuildResources()