Searched refs:GetParticleSets (Results 1 – 10 of 10) sorted by relevance
186 ParticleSet* particleSet = this->GetParticleSets(i); in ForeachParticleSet()202 const ParticleSet* particleSet = this->GetParticleSets(i); in ForeachConstParticleSet()252 ParticleSet* GetParticleSets(int index) in GetParticleSets() function262 const ParticleSet* GetParticleSets(int index) const in GetParticleSets() function
46 ResParticleSet particleSet = this->GetParticleSets( s32(i) ); in Setup()
71 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetMemorySizeInternal()106 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in GetDeviceMemorySizeInternal()161 nw::gfx::ResParticleSet resParticleSet = resNode.GetParticleSets(i); in Create()
41 ParticleSet* itParticleSet = particleModel->GetParticleSets(j); in FindParticleSet()81 ParticleSet* particleSet = model->GetParticleSets(i); in SetupParticleObject()120 ParticleSet* particleSet = model->GetParticleSets(i); in ResolveParticleObject()
121 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh()260 ParticleSet* particleSet = particleModel->GetParticleSets(shapeIndex); in RenderParticleShape()
68 ResParticleSet resParticleSet = this->GetParticleSets(i); in ForeachParticleSet()
223 this->GetParticleModel(i)->GetParticleSets(j)->UpdateParticles(particleContext); in AddTimes()282 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSize()354 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in SetParticleScaleOffset()375 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j);471 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSet()
375 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene()
308 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(i); in SetUserUpdater()
367 s_ParticleSets.push_back(particleModel->GetParticleSets(i)); in BuildResources()