Searched refs:GetParticleCollection (Results 1 – 10 of 10) sorted by relevance
38 if (particleSet->GetParticleCollection()->GetCount() > 0) in operator ()()79 resParticleSet.GetParticleCollection().GetCapacity()); in GetMemorySizeInternal()113 pSize, resParticleSet.GetParticleCollection().GetCapacity()); in GetDeviceMemorySizeInternal()169 resParticleSet.GetParticleCollection().GetCapacity(), in Create()
122 if (particleSet->GetParticleCollection()->GetCount() == 0) in RenderMesh()269 if (particleSet->GetParticleCollection()->GetCount() == 0) in RenderParticleShape()448 command[commandIndex++] = particleSet->GetParticleCollection()->GetCount(); in RenderParticleShape()456 ParticleCollection* collection = particleSet->GetParticleCollection(); in RenderParticleShape()
358 resNode.GetParticleCollection(); in GetMemorySizeInternal()372 resNode.GetParticleCollection(); in GetDeviceMemorySizeInternal()548 resNode.GetParticleCollection(); in Create()721 ParticleCollection* collection = this->GetParticleCollection(); in AddParticles()793 (math::VEC3*)parentParticleSet->GetParticleCollection()->GetStreamPtr( in AddParticles()812 parentVelocity = (math::VEC3*)parentParticleSet->GetParticleCollection()->GetStreamPtr( in AddParticles()886 ParticleCollection* collection = this->GetParticleCollection(); in AddParticles()970 ParticleCollection* collection = this->GetParticleCollection(); in InitializeParticles()2739 ParticleCollection* targetCollection = particleSet->GetParticleCollection(); in ParticleChildUpdater()2880 parentVelocity = (math::VEC3*)parent->GetParticleCollection()->GetStreamPtr( in ParticleChildUpdater()[all …]
44 ParticleCollection* collection = particleSet->GetParticleCollection(); in SetupParticleVertexAttributeCommand()
453 ParticleCollection* targetCollection = m_ParticleSet->GetParticleCollection(); in Emission()
391 nw::gfx::ParticleCollection* collection0= particleSet0->GetParticleCollection(); in UpdateParticleMissileDemo()392 nw::gfx::ParticleCollection* collection1= particleSet1->GetParticleCollection(); in UpdateParticleMissileDemo()404 nw::gfx::ParticleCollection* collection0= particleSet0->GetParticleCollection(); in UpdateParticleMissileDemo()405 nw::gfx::ParticleCollection* collection1= particleSet1->GetParticleCollection(); in UpdateParticleMissileDemo()
219 ParticleCollection* GetParticleCollection() in GetParticleCollection() function226 const ParticleCollection* GetParticleCollection() const in GetParticleCollection() function
376 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UpdateScene()
283 particleNum += particleSet->GetParticleCollection()->GetCount(); in GetParticleSize()
222 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UserUpdater()