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Searched refs:GetOwnerShaderData (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ShaderProgram.cpp74 ResBinaryShader shader = ResBinaryShader( shaderProgramDescription.GetOwnerShaderData() ); in ActivateDescription()
88 ResBinaryShader shaderPrev = ResBinaryShader( m_Description.GetOwnerShaderData() ); in ActivateDescription()
Dgfx_SortingMaterialIdGenerator.cpp136 u32 key = reinterpret_cast<u32>(resDescription.GetOwnerShaderData()); in Generate()
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp276 NW_ASSERT( allocator == ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocator ); in Setup()
332 ResBinaryShader ownerShader = ResBinaryShader( this->GetOwnerShaderData() ); in Setup()
397 … os::IAllocator* allocator = ResBinaryShader(this->GetOwnerShaderData()).ref().m_CommandAllocator; in Cleanup()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResShader.h623 ResBinaryShaderData* GetOwnerShaderData() in GetOwnerShaderData() function
633 const ResBinaryShaderData* GetOwnerShaderData() const in GetOwnerShaderData() function
645 … return static_cast<const ShaderBinaryInfo*>( this->GetOwnerShaderData()->m_ShaderBinaryInfo ); in GetShaderBinaryInfo()