Searched refs:GetOutputRegisterNum (Results 1 – 2 of 2) sorted by relevance
437 u32 GetOutputRegisterNum(s32 shaderIndex) const in GetOutputRegisterNum() function462 void GetOutputRegisterNum(s32 shaderIndex, u32* pNum, u32* pMask) const in GetOutputRegisterNum() function
522 this->GetOutputRegisterNum( vertexIndex, &vertexOutputNum, &vertexOutputMask ); in BuildOutAttrCommand()