Searched refs:GetOriginal (Results 1 – 11 of 11) sorted by relevance
62 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) ) in Activate()70 ResMaterial original = material->GetOriginal(); in Activate()
62 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) && in Activate()72 ResMaterial original = material->GetOriginal(); in Activate()168 …bool isPreReflectionEnabled = ut::CheckFlag(cacheMaterial->GetOriginal().GetFragmentShader().GetFr… in Activate()
105 materialKeyValue.key = reinterpret_cast<u32>(material->GetOriginal().ptr()); in Accept()132 ResMaterial resMaterial = (*iter).material->GetOriginal(); in Generate()193 ResMaterial resMaterial = (*ptrIter).material->GetOriginal(); in Generate()
31 : material->GetOriginal(); in GetAvailableResMaterial()321 ResMaterial resMaterial = this->GetOriginal(); in CopyResMaterial()331 new(materialMemory) ResMaterialData(this->GetOriginal().ref()); in CopyResMaterial()
399 …ut::CheckFlag(m_MaterialCache->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_E… in ActivateParticleContext()400 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()
597 material->GetOriginal() : in GetMaterialAnimTargetPtr()
98 ResMaterial GetOriginal() in GetOriginal() function104 const ResMaterial GetOriginal() const in GetOriginal() function363 return (CanUseBuffer(objectType)) ? GetBuffer() : GetOriginal(); in GetActiveResource()
193 ResMaterial resMaterial = material->GetOriginal(); in SetDetailedMaterialIdAndTranslucencyKind()228 ResMaterial resMaterial = material->GetOriginal(); in SetSimpleMaterialIdAndTranslucencyKind()
345 element.GetModel()->GetMaterial(mesh.GetMaterialIndex())->GetOriginal(); in operator()
732 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()744 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()850 …gmentOperation fragmentOperation = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetFragmentOp… in InitializeScenes()856 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()
680 nw::gfx::ResMaterial resMaterial = material->GetOriginal(); in BuildResources()790 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes()