Searched refs:GetNear (Results 1 – 10 of 10) sorted by relevance
765 *nearClip = resource.GetNear(); in GetPerspective()831 *nearClip = resource.GetNear(); in GetFrustum()898 *nearClip = resource.GetNear(); in GetOrtho()946 *nearClip = resource.GetNear(); in GetFrustum()984 *nearClip = resource.GetNear(); in GetOrtho()1023 Camera::GetNear() const in GetNear() function in nw::gfx::Camera1030 return resource.GetNear(); in GetNear()
99 float near = this->m_Resource.GetNear(); in Update()
101 float near = m_Resource.GetNear(); in Update()
105 float near = m_Resource.GetNear(); in Update()
262 f32 near = resProjectionUpdater.GetNear(); in Update()
410 f32 near = camera->GetNear(); in ActivateTextureCoordinators()
710 …* (resProjectionUpdater.GetFar() - resProjectionUpdater.GetNear()) + resProjectionUpdater.GetNear(… in DemoScene()
696 f32 GetNear() const;
680 f32 near = s_ActiveCamera->GetNear(); in UpdateScene()
846 int near = resProjectionUpdater.GetNear(); in UpdateScene()