Searched refs:GetMesh (Results 1 – 6 of 6) sorted by relevance
342 const ResMesh mesh = element.GetMesh(); in operator()456 … if (ut::CheckFlag<u32, u32>(back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)) in EnqueueElement()459 back->Key() = back->GetMesh().GetRenderKeyCache(); in EnqueueElement()467 back->GetMesh().SetRenderKeyCache(back->Key()); in EnqueueElement()468 back->GetMesh().SetFlags(ut::EnableFlag<u32, u32>( in EnqueueElement()469 back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in EnqueueElement()
305 ResMesh GetMesh() { return m_Mesh; } in GetMesh() function308 const ResMesh GetMesh() const { return m_Mesh; } in GetMesh() function442 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()538 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()637 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()
44 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
333 gfx::ResMesh mesh = element.GetMesh(); in operator ()()
970 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
1036 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()