Home
last modified time | relevance | path

Searched refs:GetMesh (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderQueue.h342 const ResMesh mesh = element.GetMesh(); in operator()
456 … if (ut::CheckFlag<u32, u32>(back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)) in EnqueueElement()
459 back->Key() = back->GetMesh().GetRenderKeyCache(); in EnqueueElement()
467 back->GetMesh().SetRenderKeyCache(back->Key()); in EnqueueElement()
468 back->GetMesh().SetFlags(ut::EnableFlag<u32, u32>( in EnqueueElement()
469 back->GetMesh().GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in EnqueueElement()
Dgfx_RenderElement.h305 ResMesh GetMesh() { return m_Mesh; } in GetMesh() function
308 const ResMesh GetMesh() const { return m_Mesh; } in GetMesh() function
442 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()
538 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()
637 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp44 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp333 gfx::ResMesh mesh = element.GetMesh(); in operator ()()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp970 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp1036 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()()