Searched refs:GetMemberCount (Results 1 – 12 of 12) sorted by relevance
173 const int animMemberCount = animGroup->GetMemberCount(); in CreateSkeletalAnimGroup()253 const int animMemberCount = animGroup->GetMemberCount(); in SetupAnimGroup()
187 const int memberCount = GetMemberCount(); in Initialize()251 for ( int memberIdx = 0 ; memberIdx < this->GetMemberCount() ; ++memberIdx ) in Reset()268 const int memberCount = animGroup->GetMemberCount(); in TryBind()1011 int memberCount = animGroup->GetMemberCount(); in EvaluateBlender()1022 int memberCount = animGroup->GetMemberCount(); in EvaluateBlender()
76 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup()
112 const int animMemberCount = animGroup->GetMemberCount(); in BindMaterialAnim()144 const int animMemberCount = animGroup->GetMemberCount(); in BindVisibilityAnim()
476 const int animMemberCount = animGroup->GetMemberCount(); in BindAnim()
114 const int animMemberCount = m_AnimGroup->GetMemberCount(); in CreateAnimGroup()
742 for (int memberIdx = 0; memberIdx < animGroup->GetMemberCount(); ++memberIdx) in ResetNoAnimMember()
284 int maxMembers = animGroup->GetMemberCount(); in CreateModel()500 int maxMembers = animGroup->GetMemberCount(); in CreateSceneEnvironment()618 int maxMembers = animGroup->GetMemberCount(); in CreateCamera()
511 .MaxMembers(animGroup->GetMemberCount()) in BindAnimation()520 .MaxMembers(animGroup->GetMemberCount()) in BindAnimation()
718 return (0 <= memberIdx && memberIdx < m_AnimGroup->GetMemberCount()); in HasMemberAnim()740 for (int memberIdx = 0; memberIdx < m_AnimGroup->GetMemberCount(); ++memberIdx) in UpdateCacheNonVirtual()
221 s32 GetMemberCount() const { return m_ResAnimGroup.GetMemberInfoSetCount(); } in GetMemberCount() function971 for (int i = (m_AnimGroup->GetMemberCount() - 1); i >= 0; --i) in Reset()
349 int maxMembers = animGroup->GetMemberCount(); in InitializeMaterialAnim()