Home
last modified time | relevance | path

Searched refs:GetMatrix (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_Skeleton.h158 bool GetMatrix(int index, math::MTX34** matrix) in GetMatrix() function
166 bool GetMatrix(int index, const math::MTX34** matrix) const in GetMatrix() function
174 math::MTX34* GetMatrix(int index) in GetMatrix() function
180 const math::MTX34* GetMatrix(int index) const in GetMatrix() function
Dgfx_RenderQueue.h184 shape.GetCenterPosition(), *pose.GetMatrix(boneIndex), camera); in operator()
/NW4C-1.3.3/include/nw/snd/
Dsnd_Sound3DListener.h98 const nw::math::MTX34& GetMatrix() const { return m_Mtx; } in GetMatrix() function
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp562 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()
566 offsetMatrix = *pose->GetMatrix(boneIndex); in SetMatrixPalette()
571 matrix = pose->GetMatrix(boneIndex); in SetMatrixPalette()
Dgfx_SkeletalModel.cpp267 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup()
Dgfx_SkeletonUpdater.cpp290 skeleton->SkiningMatrixPose().GetMatrix(index), in UpdateView()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp220 (*iter)->WorldMatrix() = *pose.GetMatrix(boneIdx); in Invoke()
290 (*iter)->SetResourceBasedTransform(*pose.GetMatrix(boneIdx)); in Invoke()
819 s_Light->WorldMatrix() = *pose.GetMatrix(s_BoneIdx); in ConstrainLight()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp109 const math::MTX34& listenerMtx = listener.GetMatrix(); in CalcPan()