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Searched refs:GetId (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/include/nw/snd/
Dsnd_WaveSoundHandle.h540 u32 GetId() const in GetId() function
542 if ( IsAttachedSound() ) return m_pSound->GetId(); in GetId()
Dsnd_SoundHandle.h602 u32 GetId() const in GetId() function
604 if ( IsAttachedSound() ) return m_pSound->GetId(); in GetId()
Dsnd_StreamSoundHandle.h633 u32 GetId() const in GetId() function
635 if ( IsAttachedSound() ) return m_pSound->GetId(); in GetId()
Dsnd_SequenceSoundHandle.h987 u32 GetId() const in GetId() function
989 if ( IsAttachedSound() ) return m_pSound->GetId(); in GetId()
Dsnd_SoundInstanceManager.h149 lowPrioSound->GetId(), in Alloc()
Dsnd_BasicSound.h329 u32 GetId() const { return m_Id; } in GetId() function
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_SoundStartable.cpp142 if ( handle->IsAttachedSound() && ( handle->GetId() == soundId ) ) in HoldSound()
Dsnd_SoundArchivePlayer.cpp1174 loadSeq.itemId = sound->GetId(); in PrepareSequenceSoundImpl()
1364 sound->GetId() in PrepareStreamSoundImpl()
1378 sound->GetId() in PrepareStreamSoundImpl()
1389 lowest->GetId() in PrepareStreamSoundImpl()
1494 loadWsd.itemId = sound->GetId(); in PrepareWaveSoundImpl()