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Searched refs:GetFullBakedAnimEnabled (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp184 if ((*model)->GetFullBakedAnimEnabled()) { continue; } in UpdateSkeletalModel()
Dgfx_AnimObject.cpp278 NW_ASSERTMSG(animGroup->GetFullBakedAnimEnabled() == m_AnimData.IsFullBakedAnim(), in TryBind()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SkeletalModel.h345 bool GetFullBakedAnimEnabled() const in GetFullBakedAnimEnabled() function
Dgfx_AnimObject.h315 bool GetFullBakedAnimEnabled() const { return m_FullBakedAnimEnabled; } in GetFullBakedAnimEnabled() function
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp572 if ((*model)->GetFullBakedAnimEnabled()) { continue; } in UpdateNodes()