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Searched refs:GetFront (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/sources/libraries/snd/
Dsnd_HardwareChannelManager.cpp74 HardwareChannel& channel = m_ActiveList.GetFront(); in Finalize()
94 HardwareChannel& channel = m_FreeReservedList.GetFront(); in Finalize()
114 HardwareChannel& voice = m_FreeList.GetFront(); in Finalize()
133 HardwareChannel& channel = m_FreeReservedList.GetFront(); in FreeAllReservedHardwareChannel()
161 HardwareChannel* ptr = &m_FreeList.GetFront(); in Alloc()
Dsnd_VoiceManager.cpp79 Voice& voice = m_FreeVoiceList.GetFront(); in Finalize()
92 Voice& voice = m_PrioVoiceList.GetFront(); in StopAllVoices()
120 Voice& voice = m_FreeVoiceList.GetFront(); in AllocVoice()
241 Voice* dropVoice = &m_PrioVoiceList.GetFront(); in DropLowestPriorityVoice()
Dsnd_SoundPlayer.cpp292 internal::BasicSound& front = m_PriorityList.GetFront(); in detail_SortPriorityList()
300 internal::BasicSound& front = tmplist[i].GetFront(); in detail_SortPriorityList()
470 internal::PlayerHeap& playerHeap = m_PlayerHeapList.GetFront(); in detail_AllocPlayerHeap()
Dsnd_TaskManager.cpp106 Task* task = &m_TaskList[ priority ].GetFront(); in GetNextTask()
/NW4C-1.3.3/include/nw/snd/
Dsnd_SoundInstanceManager.h132 sound = &m_FreeList.GetFront(); in Alloc()
228 Sound& front = m_PriorityList.GetFront(); in SortPriorityList()
236 Sound& front = tmplist[i].GetFront(); in SortPriorityList()
255 return &m_PriorityList.GetFront(); in GetLowestPrioritySound()
Dsnd_SoundPlayer.h429 internal::BasicSound* GetLowestPrioritySound() { return &m_PriorityList.GetFront(); } in GetLowestPrioritySound()
/NW4C-1.3.3/include/nw/ut/
Dut_LinkList.h867 reference GetFront() { return this->front(); } //!< @details :private in GetFront() function
868 const_reference GetFront() const { return this->front(); } //!< @details :private in GetFront() function