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Searched refs:GetFar (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Camera.cpp769 *farClip = resource.GetFar(); in GetPerspective()
835 *farClip = resource.GetFar(); in GetFrustum()
902 *farClip = resource.GetFar(); in GetOrtho()
950 *farClip = resource.GetFar(); in GetFrustum()
988 *farClip = resource.GetFar(); in GetOrtho()
1047 Camera::GetFar() const in GetFar() function in nw::gfx::Camera
1054 return resource.GetFar(); in GetFar()
Dgfx_PerspectiveProjectionUpdater.cpp100 float far = this->m_Resource.GetFar(); in Update()
Dgfx_FrustumProjectionUpdater.cpp102 float far = m_Resource.GetFar(); in Update()
Dgfx_OrthoProjectionUpdater.cpp106 float far = m_Resource.GetFar(); in Update()
Dgfx_Fog.cpp263 f32 far = resProjectionUpdater.GetFar(); in Update()
Dgfx_MaterialState.cpp411 f32 far = camera->GetFar(); in ActivateTextureCoordinators()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Camera.h714 f32 GetFar() const;
/NW4C-1.3.3/demos/Nw4cDemo/sources/
Dmain.cpp710 …f32 flevel = s_Demo->GetStereoLevel() * (resProjectionUpdater.GetFar() - resProjectionUpdater.GetN… in DemoScene()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp655 float scale = (camera->GetFar() / 2.0f); in ClearBySkyModel()