Searched refs:GetFar (Results 1 – 9 of 9) sorted by relevance
769 *farClip = resource.GetFar(); in GetPerspective()835 *farClip = resource.GetFar(); in GetFrustum()902 *farClip = resource.GetFar(); in GetOrtho()950 *farClip = resource.GetFar(); in GetFrustum()988 *farClip = resource.GetFar(); in GetOrtho()1047 Camera::GetFar() const in GetFar() function in nw::gfx::Camera1054 return resource.GetFar(); in GetFar()
100 float far = this->m_Resource.GetFar(); in Update()
102 float far = m_Resource.GetFar(); in Update()
106 float far = m_Resource.GetFar(); in Update()
263 f32 far = resProjectionUpdater.GetFar(); in Update()
411 f32 far = camera->GetFar(); in ActivateTextureCoordinators()
714 f32 GetFar() const;
710 …f32 flevel = s_Demo->GetStereoLevel() * (resProjectionUpdater.GetFar() - resProjectionUpdater.GetN… in DemoScene()
655 float scale = (camera->GetFar() / 2.0f); in ClearBySkyModel()