Searched refs:GetEndFrame (Results 1 – 7 of 7) sorted by relevance
86 if (endFrame < m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame()) in SetAnimationFrame()88 endFrame = m_ParticleModelInstArray[i]->ParticleAnimFrameController().GetEndFrame(); in SetAnimationFrame()
315 f32 endFrame = m_AnimEvaluatorArray[m_CurrentAnimEvNo]->AnimFrameController().GetEndFrame(); in AddAnimationFrame()356 return m_AnimEvaluatorArray[m_CurrentAnimEvNo]->AnimFrameController().GetEndFrame(); in GetAnimationMaxFrame()
277 … f32 endFrame = m_CameraAnimEvaluatorArray[m_CurrentAnimEvNo]->AnimFrameController().GetEndFrame(); in AddAnimationFrame()
253 f32 GetEndFrame() const { return m_EndFrame; } in GetEndFrame() function
308 float frameSize0 = evaluator0->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()309 float frameSize1 = evaluator1->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()
1051 float GetEndFrame() const { return m_AnimFrameController.GetEndFrame(); } in GetEndFrame() function
472 if (s_MainEvaluator->GetFrame() >= s_MainEvaluator->GetEndFrame()) in LoopAnimation()