Searched refs:GetDirection (Results 1 – 8 of 8) sorted by relevance
224 Direction GetDirection() const;377 Direction GetDirection() const{ return Direction(); }
250 m_Direction(resObj.GetDirection()) in VertexLight()264 m_Direction = this->GetResVertexLight().GetDirection(); in VertexLight()
251 m_Direction(resObj.GetDirection()) in FragmentLight()265 m_Direction = this->GetResFragmentLight().GetDirection(); in FragmentLight()
132 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()136 this->Direction() = resLight.GetDirection(); in UpdateDirection()
134 this->CalcInheritingDiretion(this->Direction(), resLight.GetDirection()); in UpdateDirection()138 this->Direction() = resLight.GetDirection(); in UpdateDirection()
578 math::VEC3 direction(resLight.GetDirection()); in ActivateHemiSphereLight()583 &direction, &hemiSphereLight->TrackbackWorldMatrix(), &resLight.GetDirection()); in ActivateHemiSphereLight()
1116 const nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles()1146 nw::math::VEC3 direction = velInitializer.GetDirection(); in InitializeParticles()1930 nw::math::VEC3 velocity = gravUpdater.GetDirection(); in ParticleGravityUpdater()
1002 DirectPrint::GetDirection() const in GetDirection() function in nw::dev::DirectPrint