Home
last modified time | relevance | path

Searched refs:GetAnimBinding (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneNode.h426 const AnimBinding* GetAnimBinding() const { return m_AnimBinding.Get(); } in GetAnimBinding() function
429 AnimBinding* GetAnimBinding() { return m_AnimBinding.Get(); } in GetAnimBinding() function
437 AnimBinding* animBinding = GetAnimBinding(); in UpdateFrame()
Dgfx_SceneContext.h1105 if (sceneNode->GetAnimBinding() != NULL) in PushAnimatableNode()
1123 if (sceneNode->GetAnimBinding() != NULL) in TryPushAnimatableNode()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp222 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()
Dgfx_SkeletalModel.cpp136 AnimBinding* animBinding = GetAnimBinding(); in CreateSkeletalAnimGroup()
Dgfx_Fog.cpp419 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroup()
Dgfx_Model.cpp230 AnimBinding* animBinding = GetAnimBinding(); in CreateAnimGroups()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp594 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_BEFORE_WORLD_UPDAT… in EvaluateSkeletalAnim()
595 …(*model)->GetAnimBinding()->Evaluate(nw::anim::ResGraphicsAnimGroup::EVALUATION_AFTER_SCENE_CULLIN… in EvaluateSkeletalAnim()