Searched refs:GetActiveCamera (Results 1 – 8 of 8) sorted by relevance
364 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()399 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators()461 const Camera* camera = renderContext->GetActiveCamera(); in ActivateTextureCoordinators()
586 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight()626 Camera* camera = this->GetActiveCamera(); in ActivateFragmentLight()759 Camera* camera = this->GetActiveCamera(); in ActivateVertexLight()
303 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape()
321 Camera* GetActiveCamera() in GetActiveCamera() function327 const Camera* GetActiveCamera() const in GetActiveCamera() function
225 s_ActiveCamera = s_RenderSystem->GetRenderContext()->GetActiveCamera(); in ChangeCamera()794 s_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in DemoScene()
410 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView()554 this->ClearBySkyModel(renderContext->GetActiveCamera()); in RenderStereoScene()
88 nw::gfx::Camera* shadowCamera = renderContext->GetActiveCamera(); in Invoke()171 m_RenderSystem->ClearBySkyModel(renderContext->GetActiveCamera()); in Invoke()