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Searched refs:FloatColor (Results 1 – 25 of 39) sorted by relevance

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/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp146 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
205 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
248 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
563 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
615 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
633 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
704 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
746 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResLight.h267 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Ambient ) // const FloatColor& GetAmbie… in NW_RES_CTOR_INHERIT()
268 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // const FloatColor& GetDiffu… in NW_RES_CTOR_INHERIT()
269 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular0 ) // const FloatColor& GetSpecu… in NW_RES_CTOR_INHERIT()
270 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular1 ) // const FloatColor& GetSpecu… in NW_RES_CTOR_INHERIT()
372 NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Ambient ) // FloatColor& GetAmbient()
435 … NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, Ambient ) // const FloatColor& GetAmbient() in NW_RES_CTOR_INHERIT()
436 … NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // const FloatColor& GetDiffuse() in NW_RES_CTOR_INHERIT()
522 NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, GroundColor ) // FloatColor& GetGroundColor() in NW_RES_CTOR_INHERIT()
523 NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, SkyColor ) // FloatColor& GetSkyColor() in NW_RES_CTOR_INHERIT()
Dgfx_ResMaterial.h231 const nw::ut::FloatColor& GetAmbient() const { return ref().m_AmbientAndVertexColorScale; } in NW_RES_CTOR()
272 void SetAmbient( const nw::ut::FloatColor& value ) in SetAmbient()
397 NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Emission ) // GetEmission()
398 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // GetDiffuse(), SetDiffuse(r,g…
399 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular0 ) // GetSpecular0(), SetSpecular0…
400 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular1 ) // GetSpecular1(), SetSpecular1…
401 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant0 ) // GetConstant0(), SetConstant0…
402 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant1 ) // GetConstant1(), SetConstant1…
403 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant2 ) // GetConstant2(), SetConstant2…
404 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant3 ) // GetConstant3(), SetConstant3…
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Dgfx_ResFog.h134 NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, Color ) // FloatColor& GetColor() in NW_RES_CTOR_INHERIT()
Dgfx_ResTextureMapper.h293 const ut::FloatColor& GetBorderColor() const { return ref().m_BorderColor; } in NW_RES_CTOR_INHERIT()
299 void SetBorderColor(const ut::FloatColor& value) { in SetBorderColor()
Dgfx_ResFragmentShader.h1168 const ut::FloatColor& GetBufferColor() const in GetBufferColor()
1176 void SetBufferColor(const ut::FloatColor& value) in SetBufferColor()
/NW4C-1.3.3/include/nw/ut/
Dut_Color.h26 struct FloatColor;
116 SelfType& operator =(FloatColor& color);
558 struct FloatColor struct
561 typedef FloatColor SelfType; //!< @details :private argument
583 /* ctor */ FloatColor() in FloatColor() argument
593 /* ctor */ /* implicit */ FloatColor(const nw::math::VEC4& vec) in FloatColor() argument
603 /* ctor */ /* implicit */ FloatColor(Color8 color) { operator =(color); } in FloatColor() function
613 /* ctor */ FloatColor(f32 red, f32 green, f32 blue, f32 alpha) in FloatColor() function
621 /* dtor */ ~FloatColor() {} in ~FloatColor() argument
1104 typedef FloatColor ResFloatColor; argument
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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_FrameBuffer.cpp35 ColorToRGBA8( const ut::FloatColor& color ) in ColorToRGBA8()
56 ColorToRGB5A1( const ut::FloatColor& color ) in ColorToRGB5A1()
75 ColorToRGB565( const ut::FloatColor& color ) in ColorToRGB565()
93 ColorToRGBA4( const ut::FloatColor& color ) in ColorToRGBA4()
248 const ut::FloatColor& clearColor, in ClearBuffer()
Dgfx_RenderContext.cpp69 const ut::FloatColor RenderContext::NULL_AMBIENT = ut::FloatColor();
269 const ut::FloatColor& color, in ClearBuffer()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_FrameBuffer.h228 …void ClearBuffer( u32 mask, const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 …
229 void ClearBuffer( const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 ) const
Dgfx_RenderContext.h259 void ClearBuffer(GLbitfield mask, const nw::ut::FloatColor& color, f32 depth);
526 static const ut::FloatColor NULL_AMBIENT;
/NW4C-1.3.3/demos/Nw4cDemo/include/
DGraphics.h58 void ClearBuffer( nw::ut::FloatColor clearColor );
DSmRenderSystem.h110 void ClearBuffer( nw::ut::FloatColor clearColor );
/NW4C-1.3.3/demos/lyt/orthoStereo/sources/
Dmain.cpp472 nw::ut::FloatColor(0.2f, 0.2f, 0.2f, 0.0f)); in nnMain()
490 nw::ut::FloatColor(0.2f, 0.2f, 0.2f, 0.0f)); in nnMain()
510 nw::ut::FloatColor(0.1f, 0.1f, 0.1f, 0.0f)); in nnMain()
/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsSystem.h57 struct FloatColor;
367 void ClearBuffer(ut::FloatColor clearColor);
/NW4C-1.3.3/sources/libraries/font/
Dfont_CharWriter.cpp43 ut::FloatColor* pDst, in MultiplyAlpha()
604 ut::FloatColor maxCol; in SetupGXWithColorMapping()
618 ut::FloatColor minCol; in SetupGXWithColorMapping()
/NW4C-1.3.3/demos/lyt/archiveFont/sources/
Dmain.cpp248 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-1.3.3/demos/lyt/multiArc/sources/
Dmain.cpp234 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-1.3.3/demos/lyt/locationAdjust/sources/
Dmain.cpp242 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-1.3.3/demos/lyt/extUserData/sources/
Dmain.cpp280 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-1.3.3/demos/lyt/simple/sources/
Dmain.cpp306 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-1.3.3/demos/lyt/group/sources/
Dmain.cpp227 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-1.3.3/demos/lyt/simple2/sources/
Dmain.cpp276 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-1.3.3/demos/lyt/perspective/sources/
Dmain.cpp292 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp493 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderScene()
558 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderStereoScene()
625 RenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer()

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