| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 146 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() 205 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() 248 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() 563 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() 615 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() 633 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() 704 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue() 746 const ut::FloatColor& color = *reinterpret_cast<const ut::FloatColor*>(value); in SetValue()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResLight.h | 267 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Ambient ) // const FloatColor& GetAmbie… in NW_RES_CTOR_INHERIT() 268 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // const FloatColor& GetDiffu… in NW_RES_CTOR_INHERIT() 269 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular0 ) // const FloatColor& GetSpecu… in NW_RES_CTOR_INHERIT() 270 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular1 ) // const FloatColor& GetSpecu… in NW_RES_CTOR_INHERIT() 372 NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Ambient ) // FloatColor& GetAmbient() 435 … NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, Ambient ) // const FloatColor& GetAmbient() in NW_RES_CTOR_INHERIT() 436 … NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // const FloatColor& GetDiffuse() in NW_RES_CTOR_INHERIT() 522 NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, GroundColor ) // FloatColor& GetGroundColor() in NW_RES_CTOR_INHERIT() 523 NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, SkyColor ) // FloatColor& GetSkyColor() in NW_RES_CTOR_INHERIT()
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| D | gfx_ResMaterial.h | 231 const nw::ut::FloatColor& GetAmbient() const { return ref().m_AmbientAndVertexColorScale; } in NW_RES_CTOR() 272 void SetAmbient( const nw::ut::FloatColor& value ) in SetAmbient() 397 NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Emission ) // GetEmission() 398 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Diffuse ) // GetDiffuse(), SetDiffuse(r,g… 399 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular0 ) // GetSpecular0(), SetSpecular0… 400 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Specular1 ) // GetSpecular1(), SetSpecular1… 401 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant0 ) // GetConstant0(), SetConstant0… 402 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant1 ) // GetConstant1(), SetConstant1… 403 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant2 ) // GetConstant2(), SetConstant2… 404 …NW_RES_FIELD_FLOAT_U32_COLOR_DECL( nw::ut::FloatColor, Constant3 ) // GetConstant3(), SetConstant3… [all …]
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| D | gfx_ResFog.h | 134 NW_RES_FIELD_FLOAT_COLOR_DECL( nw::ut::FloatColor, Color ) // FloatColor& GetColor() in NW_RES_CTOR_INHERIT()
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| D | gfx_ResTextureMapper.h | 293 const ut::FloatColor& GetBorderColor() const { return ref().m_BorderColor; } in NW_RES_CTOR_INHERIT() 299 void SetBorderColor(const ut::FloatColor& value) { in SetBorderColor()
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| D | gfx_ResFragmentShader.h | 1168 const ut::FloatColor& GetBufferColor() const in GetBufferColor() 1176 void SetBufferColor(const ut::FloatColor& value) in SetBufferColor()
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_Color.h | 26 struct FloatColor; 116 SelfType& operator =(FloatColor& color); 558 struct FloatColor struct 561 typedef FloatColor SelfType; //!< @details :private argument 583 /* ctor */ FloatColor() in FloatColor() argument 593 /* ctor */ /* implicit */ FloatColor(const nw::math::VEC4& vec) in FloatColor() argument 603 /* ctor */ /* implicit */ FloatColor(Color8 color) { operator =(color); } in FloatColor() function 613 /* ctor */ FloatColor(f32 red, f32 green, f32 blue, f32 alpha) in FloatColor() function 621 /* dtor */ ~FloatColor() {} in ~FloatColor() argument 1104 typedef FloatColor ResFloatColor; argument [all …]
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_FrameBuffer.cpp | 35 ColorToRGBA8( const ut::FloatColor& color ) in ColorToRGBA8() 56 ColorToRGB5A1( const ut::FloatColor& color ) in ColorToRGB5A1() 75 ColorToRGB565( const ut::FloatColor& color ) in ColorToRGB565() 93 ColorToRGBA4( const ut::FloatColor& color ) in ColorToRGBA4() 248 const ut::FloatColor& clearColor, in ClearBuffer()
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| D | gfx_RenderContext.cpp | 69 const ut::FloatColor RenderContext::NULL_AMBIENT = ut::FloatColor(); 269 const ut::FloatColor& color, in ClearBuffer()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_FrameBuffer.h | 228 …void ClearBuffer( u32 mask, const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 … 229 void ClearBuffer( const ut::FloatColor& clearColor, f32 clearDepth, u8 clearStencil = 0 ) const
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| D | gfx_RenderContext.h | 259 void ClearBuffer(GLbitfield mask, const nw::ut::FloatColor& color, f32 depth); 526 static const ut::FloatColor NULL_AMBIENT;
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| /NW4C-1.3.3/demos/Nw4cDemo/include/ |
| D | Graphics.h | 58 void ClearBuffer( nw::ut::FloatColor clearColor );
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| D | SmRenderSystem.h | 110 void ClearBuffer( nw::ut::FloatColor clearColor );
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| /NW4C-1.3.3/demos/lyt/orthoStereo/sources/ |
| D | main.cpp | 472 nw::ut::FloatColor(0.2f, 0.2f, 0.2f, 0.0f)); in nnMain() 490 nw::ut::FloatColor(0.2f, 0.2f, 0.2f, 0.0f)); in nnMain() 510 nw::ut::FloatColor(0.1f, 0.1f, 0.1f, 0.0f)); in nnMain()
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| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 57 struct FloatColor; 367 void ClearBuffer(ut::FloatColor clearColor);
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| /NW4C-1.3.3/sources/libraries/font/ |
| D | font_CharWriter.cpp | 43 ut::FloatColor* pDst, in MultiplyAlpha() 604 ut::FloatColor maxCol; in SetupGXWithColorMapping() 618 ut::FloatColor minCol; in SetupGXWithColorMapping()
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| /NW4C-1.3.3/demos/lyt/archiveFont/sources/ |
| D | main.cpp | 248 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
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| /NW4C-1.3.3/demos/lyt/multiArc/sources/ |
| D | main.cpp | 234 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
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| /NW4C-1.3.3/demos/lyt/locationAdjust/sources/ |
| D | main.cpp | 242 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
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| /NW4C-1.3.3/demos/lyt/extUserData/sources/ |
| D | main.cpp | 280 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
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| /NW4C-1.3.3/demos/lyt/simple/sources/ |
| D | main.cpp | 306 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
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| /NW4C-1.3.3/demos/lyt/group/sources/ |
| D | main.cpp | 227 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
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| /NW4C-1.3.3/demos/lyt/simple2/sources/ |
| D | main.cpp | 276 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
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| /NW4C-1.3.3/demos/lyt/perspective/sources/ |
| D | main.cpp | 292 const nw::ut::FloatColor clearColor(0.3f, 0.3f, 0.3f, 1.0f); in nnMain()
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 493 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderScene() 558 this->ClearBuffer(nw::ut::FloatColor(0.5f, 0.5f, 0.5f, 1.0f)); in RenderStereoScene() 625 RenderSystem::ClearBuffer( nw::ut::FloatColor clearColor ) in ClearBuffer()
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